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Title: Building Vrml Worlds by Ed Tittel, Claire Sanders, Charlie Scott, Paul Wolfe, Sebastian Hassinger ISBN: 0-07-882233-5 Publisher: McGraw-Hill Companies Pub. Date: January, 1997 Format: Paperback Volumes: 1 List Price(USD): $39.95 |
Average Customer Rating: 3.5 (2 reviews)
Rating: 2
Summary: how not to write a book
Comment: This book is highly irritating for eight reasons:
1. It constantly tries to SELL you on VRML. Every tenth word is
"exciting".
2. It tells you all sorts of irrelavent stuff, like VMRL 1.0,
early VRML history.
3. It gives almost no examples.
4. It has almost no illustrations of what the VRML will render to.
5. It reads like a W3C reference manual. It constantly presumes you already know everything so there is no need to explain anything.
6. Here is an example of some prose that tells you that you must write "Shape { geometry Sphere" in that order.
"For geometry nodes to appear to the viewer, they must be contained by a Shape node and they can only appear in a geometry
field of a Shape node. Geometry nodes can't be children of group
nodes because they aren't leaf nodes. Geometry nodes, therefore,
must be contained by Shape nodes. The shape node contains one
Geometry node in its geometry field."
ALL THIS WITHOUT A SINGLE EXAMPLE OF WHAT THE HECK HE IS TALKING
ABOUT.
7. You come out the end not able to even do anything more complex than the two simplest W3C examples.
8. 3/4 of the book has nothing to do with how to write VRML.
Rating: 5
Summary: A Complete Book!
Comment: This book is covering all the features of VRML, we waited long for such a work!
The Language is understandable and clear.
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