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Title: Core Techniques and Algorithms in Game Programming by Daniel Sanchez-Crespo Dalmau, Daniel Sanchez-Crespo ISBN: 0-13-102009-9 Publisher: New Riders Pub. Date: 08 September, 2003 Format: Paperback Volumes: 1 List Price(USD): $49.99 |
Average Customer Rating: 4.38 (13 reviews)
Rating: 5
Summary: An excellent textbook
Comment: I have just finished using this book as a textbook for our computer game development course at the University of Otago. The text covers almost all of the important areas that need to be mentioned when discussing the development of computer games(audio and physics are a bit thin). When looking for a textbook for this course I compared several other titles including "Tricks of the Windows Game Programming Gurus" by La Mothe. The problems with La Mothe is the writing style and the heavy reliance on API specific code. Sanchez-Crespo avoids these problems by explaining ideas in a clear and concise fashion. By intentionally focusing of the ideas behind the algorithm Sanchez-Crespo has created a book that has a self life beyond most of the current stock of books. If you found La Mothe hard to stomach because of the writing you will be pleasantly surprised with this text.
The text does not provide cookie cutter code samples that make it impossible to set assignments or learn by implementation, but instead provides the background knowledge required for successful application.
I would recommend this text for any student interested in understanding the breadth of knowledge required to be a good game programmer. The feedback from the students in the course was that this was one of the best textbooks they had used for any of their courses. If you are a Professor who needs a text for your senior level University course, I would suggest that they would be hard pressed to find a better text than this.(I know I've tried)
Simon
Rating: 5
Summary: Satisfied with my purchase.
Comment: I got this book around Xmas and haven't yet finished reading it, but so far I'm extremely happy with my purchase: the contents are extremely up-to-date, and the explanations are kept simple, friendly. I've been using books like Real Time Rendering for a while, but these are more "reference" texts... Core Tech & Algorithms is a 900-page textbook, and its goal is clearly to help you understand techniques, not to try to squeeze as many techniques as possible in the smallest space.
Still, the book delivers complete tutorials on all of today's general algorithms (portals, BSPs, IK, it's all here), and many all-time classics (from Atari to Zelda, etc.). I'd recommend it to people who'd like a textbook-tutorial approach: you'll understand each and every technique Mr. Sanchez teaches here. I wish the book was longer, and more techniques were added in... a chapter on Audio and another on Physics seem somewhat lacking to me.
Rating: 3
Summary: good for general information
Comment: I have read about half of this book so far. I was very excited about this book while reading it because it does contain a lot of useful general information. However, if you are looking for actual code examples...this book falls short.
I am writing my own game engine right now and I went to the book to use an algorithm it had listed...except the algorithm doesn't actually work! i tried to debug the algorithm for hours before giving up and writing my own. (Which was a good exercise in itself) Once again I turned to the book for an algorithm it listed, but the explaination of it was so bad I decided to write that one myself too.
So...if you are a programmer already this book will be useful to you because the code snippets provided are less important that overall concepts which is why i bought it in the first place. But if you are a beginner programmer looking to learn how to code, I wouldn't recommend this book to you.
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Title: Game Coding Complete by Mike McShaffry ISBN: 1932111751 Publisher: Paraglyph Publishing Pub. Date: 01 May, 2003 List Price(USD): $39.99 |
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Title: Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization by André LaMothe ISBN: 0672318350 Publisher: SAMS Pub. Date: 02 June, 2003 List Price(USD): $59.99 |
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Title: AI Game Development by Alex J. Champandard ISBN: 1592730043 Publisher: New Riders Pub. Date: 31 October, 2003 List Price(USD): $49.99 |
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Title: C++ for Game Programmers (Game Development Series) by Noel Llopis ISBN: 1584502274 Publisher: Charles River Media Pub. Date: April, 2003 List Price(USD): $49.95 |
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Title: Game Physics by David H. Eberly ISBN: 1558607404 Publisher: Morgan Kaufmann Pub. Date: 08 December, 2003 List Price(USD): $69.95 |
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