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Title: OpenGL Programming for the X Window System by Mark J. Kilgard ISBN: 0-201-48359-9 Publisher: Addison-Wesley Pub Co Pub. Date: 05 August, 1996 Format: Paperback Volumes: 1 List Price(USD): $49.99 |
Average Customer Rating: 3.5 (6 reviews)
Rating: 4
Summary: My first openGL book
Comment: This was the first book I purchased on openGL. This book is a very good introduction to openGL. If I might add one peice of advice to the up and coming linux Graphics programmers. DO NOT shy away from windows openGL programming books. Once you understand the concepts you will easily apply them to your linux or unix work. I think that every unix/linux openGL programmer should have this book, as well as the RED and BLUE openGL programming guide books on their book shelf. One last word. All of these books will primarily focus on understanding the concepts and to do this they spend alot of time working with the GLUT libraries. It will be up to you to figure out how to integrate this with QT or Motif. However....this book does have a section on openGL programming with Motif....if you use QT however you will be learning on your own. It isn't impossible or even that hard. It does however require a good hacker like approach. One last word while on the subject. You might also want to purchase a good book on linear algebra or mathematics for computer graphics if you plan on rendering more than a few simple programs.
Good luck to you.
Rating: 4
Summary: Definitive for 1996
Comment: Back when I was learning GL, this book was the best. It covered the basics at a good level of detail. Almost as if Mark could read our product requirements, it also has appendecies on off-topic-to-GL-but-not-to-us topics, such as the X input extension and graphics overlays.
I believe GLX has gone through a few revisions since this book last had a new edition. Therefore some of its data may end up referencing deprecated old glx functions instead of the slick new method. In particular I'm thinking I saw something about visual selection changing. That's the only reason I'm holding back on star number 5.
Rating: 4
Summary: Overall a very good supplement to the Red Book
Comment: Mark has a very good way of describing how things work. I have been using OpenGL for while but not using XWindows extensions that much. This book helped a lot and I used it to make sense of some the convoluted text in other books for the wgl functions.
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Title: OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition) by Mason Woo, Jackie Neider, Tom Davis, Dave Shreiner, OpenGL Architecture Review Board ISBN: 0201604582 Publisher: Addison-Wesley Pub Co Pub. Date: 06 August, 1999 List Price(USD): $59.99 |
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Title: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition by OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis, OpenGL Architecture Review Board, David Shreiner ISBN: 0321173481 Publisher: Addison-Wesley Pub Co Pub. Date: 14 November, 2003 List Price(USD): $59.99 |
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Title: OpenGL SuperBible, Second Edition (2nd Edition) by Richard S. Wright Jr., Michael R. Sweet ISBN: 1571691642 Publisher: Waite Group Press Pub. Date: 16 December, 1999 List Price(USD): $49.99 |
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Title: Linux Kernel Development by Robert Love ISBN: 0672325128 Publisher: SAMS Pub. Date: 08 September, 2003 List Price(USD): $44.99 |
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Title: Linux 3D Graphics Programming by Norman Lin ISBN: 155622723X Publisher: Wordware Publishing Pub. Date: 15 April, 2001 List Price(USD): $59.95 |
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