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Reality Macromedia Flash Communication Server MX: Strategic Solutions for Online Interaction

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Title: Reality Macromedia Flash Communication Server MX: Strategic Solutions for Online Interaction
by William B. Sanders, Bill Sanders
ISBN: 0-321-17914-5
Publisher: Macromedia Press
Pub. Date: 22 April, 2003
Format: Paperback
Volumes: 1
List Price(USD): $39.99
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Average Customer Rating: 4.78 (9 reviews)

Customer Reviews

Rating: 5
Summary: Complete Package
Comment: This book dots all the i's and crosses all the t's for me. The book itself is well done with applications that actually work and represent an excellent cross-section of what FCS does. The artwork is top notch, and the stories are lots of fun and resonate with clients I've had. (I swear one was identical.)

What makes this book stand out, in my opinon, is that the author really took the trouble to support the reader. A couple of emails I sent got immediate responses, and all of the apps in the book were available for downloading at the author's site. (The book is divided into 5 parts, and each part has an applicaiton.) When I went to download the book example apps, they were all there. In addition, the author put up 3 more apps -- a 60% "bonus" for the reader. So instead of getting 5 applications, I got 8. So the book and the author support make a complete package, something all too rare today.

Rating: 3
Summary: All Scenario and No Code.
Comment: This is a fun book. It walks readers through real life situations. Unfortunately it does not have enough coding examples. I understand that it was not intended to be a Flash Communications Action Script primer, but this is more book is more scenario than code. I already had a solid understanding of the FlashCom server when I got this book ( FlashCom experience is required for this book). It was fun to read but what I needed were advanced coding techniques not useless details about the author's former clients. The book actually gives the floor plans of the office of one of the clients which you are instructed to make a site for. The office layout was entirely unrelated to the application. With the single exception that limited space made video conferencing essential. I would buy more books in the Reality series. However, in the future they will not be the second book I buy on a topic. As a third book I think they would work great. Its all fun and no code. Sometimes I felt like I was waiting my time. If you have a solid grasp of FlashCom get the book. I am sure you will enjoy reading it.
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Rating: 5
Summary: Shared Object Treasure Hunt
Comment: This book has the best materials on shared objects and Flash Communication Server on the market. I am more partial to this book than would normally be the case because it had exactly what I needed in one of its parts. A friend had told me that Flash Comm could be used to make remote presentations, and that was exactly what I needed. Our presenters use PowerPoint all the time in presentations, and if they could make a PP type of presentation over the Web, they could reach a much larger segment of their client population with a lot less travel and taking less time.

One of the book's apps is designed for univeristy professors making remote presentations. It includes both a text and JPEG slide show, and while it's not exactly like PP, it's what I was looking for. It was designed to be easy to update for professors who needed to add text and graphics, and so we did not have to change that feature for the presenters. However, it was set up for one or two cameras, and we only needed one, and the university (complete with logo) design had to be changed as well. However, otherwise, we had an out-of-the-box app that we were able to get up and running for our own purposes almost immediately.

Having said that, the book has got a lot more on shared objects than meets the eye, or at least than is in the Index. Two parts of the book (a total of 10 chapters) have applications with shared objects, but the Index only lists two pages in Part II, and so while this is a 5-star book, the Index (at least on shared objects) should cost it a star or two. The examples and explanations of how to use shared objects in themselves is worth the cost of this book. Most of the material is on client-side remote shared objects, and there's some stuff on server-side shared objects as well. For our purposes, though, we only ended up using client-side remote shared objects.

The other materials in the book seem fine (and a lot better indexed!), and the graphics are very professional, but to be honest, my focus was on understanding shared objects, and so I won't comment on the other stuff. You need to know ActionScript, but otherwise, it's not rocket science.

So when you get this book, you have to engage in a bit of treasure hunting to find all of the mateirals on shared objects, but they're all there and nicely explained.

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