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Krondor: Tear of the Gods

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Title: Krondor: Tear of the Gods
by Raymond E. Feist
ISBN: 0-380-79528-0
Publisher: HarperTorch
Pub. Date: 01 June, 2002
Format: Mass Market Paperback
Volumes: 1
List Price(USD): $7.50
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Average Customer Rating: 3.02 (50 reviews)

Customer Reviews

Rating: 1
Summary: Wow, just horrible
Comment: Im a big big fan of Raymond Feist, his Riftwar and SerpentWar Sagas were totally amazing, as were his 2 "in between" books. Unfortunatly this hasnt carried over to the Riftwar Legacy. I had high hopes for the Legacy, that it would fill in some holes about Sidi and the Crawler that was only touched on in the Serpentwar saga. Unfortunatly it doesnt resolve anything, in addition the tear of the gods is single handidly the worse book ive ever read, and especially is Feist's worst book. Betrayl was good, Assassians was also good, but this book bit. Im not sure if its just becuase he was restrained by the video game, or if he just didnt care and just wanted to bust out a book about the game as quickly as possible, but either way, the only reason why you should read this book is to finish the series,and even then id think hard about it.

Rating: 3
Summary: disappointing offering from a usually solid author
Comment: Book 3 of the Legacy of the Riftwar

Out of the three Riftwar Legacy books, Tear of the Gods is by far the worst. I know that all three of these books are based on video games, and this does hurt the storytelling somewhat, but Feist was way too obvious with this book (I am not kidding you, there was a "rescue the baby" side-quest). I'm a longtime fan of the Riftwar Universe, and I'm looking forward to new books in Feist's new series, but this was just a bad book.

Here's the story: Every ten years the Temple of Ishap replaces its most holy object, The Tear of the Gods. The Tear is a mystic gem that allows communication with the gods. Supposedly, if the Tear fails without a replacement there will be ten years with no hope because humanity will be shut off from the gods until a new Tear can be formed (a process that takes a decade). The Tear is being transported by ship when the ship is raided by pirates, including one bad man named Bear.

There are still problems in Krondor as someone is trying to throw the Western Realm into chaos. Jazhara, the new court magician for Prince Arutha is arriving in the city and Squire James is sent to escort her to the palace. On the way they get involved in several escapades involving some nasty acts taking place. As the story progresses Feist brings together the continuing troubles in Krondor with the search for Bear and the Tear of the Gods.

Like the other two books, this book is filled to the brim with action (as you might expect from a video game adaption). Some of it works, other times it just feels forced. Unlike Krondor: The Assassins, or even Krondor: The Betrayal (to a lesser extent), Tear of the Gods did not feel like it really had a coherent story. The characters were moved from place to place, but there was none of the depth that I have come to expect from Raymond Feist and his Riftwar series. Even considering this was part of a lesser series from Feist, I was still disappointed by Tear of the Gods. Video games and novels are two different mediums, and this felt like too much of a video game RPG plot (complete with side quests, mini-bosses, and boss strategies). Feist still has two more books planned in the Riftwar Legacy series, and hopefully they will be better than this offering.

Rating: 4
Summary: Good Read
Comment: What is with all the negative reviews for this book? It is a good book, it has an interesting wellpaced plot, that should keep any readers intrest to the end. Not Mr. Feist's best work but hardly a bad book.

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