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Learning Cocoa

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Title: Learning Cocoa
by Troy Mott, Apple Computer Inc
ISBN: 0-596-00160-6
Publisher: O'Reilly & Associates
Pub. Date: May, 2001
Format: Paperback
Volumes: 1
List Price(USD): $34.95
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Average Customer Rating: 2.89 (18 reviews)

Customer Reviews

Rating: 2
Summary: Weak, But Slightly Useful
Comment: I bought Learning Cocoa because I assumed, being written by Apple and published by O'Reilly, that it had to be good. Unfortunately, I was rather disappointed.

The book begins with a fairly weak introduction to Objective-C and Cocoa, and then launches into telling you what lines to pound in to Project Builder and what buttons to click in Interface Builder in order to compile programs that Apple has written. While these "tutorials" provide no real room for guided independent development, they do have some worth for learning good Cocoa development procedures and for getting in to the habit of writing Cocoa code.

All in all, Learning Cocoa didn't advance my knowledge very far, and I don't see myself counting on it as a reference at any point in the future. I'd stay away from this one unless you're a Cocoa book collector or something odd like that.

Rating: 2
Summary: Bad Dog!
Comment: Dull, dull, dull. Quite literally this is a bunch of documentation you can download from Apple's site bound in a book. Yes, you do learn something, but the ratio of useful information to "type in the program" is awful and it's very dry reading.

Try the Aaron Hillegass book, or the new O'Reilly "Building Cocoa Applications" if you want a useful title on programming Cocoa. I see there's a second edition of this book due in September 2002 - hopefully this'll either pep up the existing content, or add something more (published paper documentation for the Cocoa frameworks is non-existent, probably because some of the on-line documentation I've looked at still has big gaping holes in it - and people wonder why Carbonized apps outnumber those that use Cocoa...)

Rating: 2
Summary: Almost useless
Comment: The first few chapters are useful for learning the basics of Cocoa, but the last half of the book was written with the mistaken philosophy that people learn to code best by typing in lots of huge examples with almost no explanation.

If you want to learn Objective-C and Cocoa (and you already know C), go to Vervante and get "The Objective-C Programming Language" (a print-on-demand book by Apple). Once you've finished with that, you might want to go through the first half of this book - but get a used copy if you can. Or borrow one!

The best book out so far is Aaron Hillegass' "Cocoa Programming for Mac OS X". While it doesn't cover every topic in great depth, it is sufficient to get you started.

From there, stick to Apple's free documentation (included with the developer tools) and searches of the cocoa-dev mailing list (hosted by Apple). Don't bother with O'Reilly's "Building Cocoa Applications," unless you have time and money to burn.

Maybe some good Cocoa books will come out later this year, but for now Aaron's and the Vervante/print-on-demand one are about it.

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