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In Death Ground

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Title: In Death Ground
by David Weber, Steve White
ISBN: 0-671-87779-8
Publisher: Baen Books
Pub. Date: 01 May, 1997
Format: Mass Market Paperback
Volumes: 1
List Price(USD): $7.99
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Average Customer Rating: 4.1 (89 reviews)

Customer Reviews

Rating: 5
Summary: Spellbinder in Space
Comment: When I first read the back cover of IN DEATH GROUND, it sounded suspiciously like a rip-off of the great STARSHIP TROOPERS, by Heinlein ("Bugs" and "Arachnids" as the enemy, for gosh sakes). But after the first chapter I was hooked. For readers of sci-fi military lore, this book satisfies on many levels. The detailed and innovative descripton of future military technology ("SBMHAWKS"), the breathtakingly original tactics for fighting battles in deep space between two entrance/exit points (almost like fighting in a 2-dimensional universe, which would be far more difficult than in 3 dimensions), were absolutely riveting. The intrepid admirals, the high-tech battlewagons and carriers fighting a numerically superior and brutally agressive foe, the exciting and dramatic accounts of the desperate battles, and the incredible but realistic casualty rates of such deadly battlegrounds in space kept me glued to the book from start to finish. The only flaw in the book was the somewhat unrealistic use the Bugs had for the inhabitants of their captive planets. However, it detracted very little from the storyline and was easily overlooked in the overall drama of this gigantic campaign for survival of humanity and other allied races. The particular process of interstellar travel in this book, and its implications on strategic thought in this future century, was original and spellbinding. All in all, one of my top ten of all sci-fi books I have read and the equal in many respects to the great STARSHIP TROOPERS (the book, not the film!). Mr. Weber and Mr. White, please write the sequel. I have to know how it ends.

Rating: 2
Summary: For fans of Weber only...
Comment: Here's a simple test to determine if you will like this book:

1) Did you enjoy Weber's Honor Harrington series?
2) Did you think it would have been better without 95% of the politics and all of the details of Harrington's life? (In short, everything but the naval combat?)

If so, this is for you.

Of course, focusing on the war only works if you care about the people or the tactics. There's no reason to care about the people - and contrary to what a lot of other reviews have said, there's not much to care about in the tactics either. In fact, in several key battles, the authors skip the tactics entirely, and we only see the outcome. When the battles are the only reason for the book, that might not be the best choice.

I didn't realize this was based on a computer game until I read it here, but it doesn't surprise me. Each of the alien races has their single advantage and disadvantage - the Orions with their expert fighter pilots but lower technology, the Gorns with their advanced drives but greater need for life support - and of course humans as the 'perfectly balanced' middle ground.

My recommendation: If you want space-navy tactics, try the Harrington books instead. You'll have to get past the Mary-Sue main character, but Weber does a better job there in making the conflict interesting.

J

Rating: 4
Summary: The best of the series...
Comment: Of Weber's series with Steve White, I thought this was by far the best--straight ahead, linear action, with multiple groups of aliens and cultures. The beginning of the exploration of the Orion culture was a nice touch. It is the ultimate Space Opera. What I do wonder though is what Steve White contributed to this series. Weber's fingerprints are all over this--it seems just like part of the Honor Harrington world, with similar descriptions of space battles, many similar terms (superdreadnaughts, for instance). This series seems to be an excuse for Weber to do something without Harrington and in a different political circumstance--but the military action is very familiar, and well done.

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