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Title: Sams Teach Yourself Game Programming in 24 Hours by Michael Morrison ISBN: 0-672-32461-X Publisher: SAMS Pub. Date: 24 December, 2002 Format: Paperback Volumes: 1 List Price(USD): $29.99 |
Average Customer Rating: 3.54 (13 reviews)
Rating: 4
Summary: Sams Teach Yourself Game Programming In 24 Hours
Comment: Buy It! Why? This book teaches the fundamentals of game
programmiing - //minus the confusing direct x layer
Learning C++,Win32,SDK,API is quite a challenge for the
beginner and adding COM (+) Direct X is quite daunting
for absolutebeginners.
Michael outlines how to write simple games with source
code and all of the executables work,but you will have
to tweak them,if you want to add minutes to the
gameplay or add levels.
The reason I like this book was because it taught the
fundamentals of game programming. After studying this
text, if you want, you can then move on to algorithms,
data structures,3d-mathmatics and other game wizardry.
I highly recommend Sams Teach Yourself Game Programming
In 24 Hours.
If you're like me you read everything in the bookstore,
in the computer gaming section and end up purchasing
too many books.
Unfortunately, all books are not created equal. So, to
save you a little time and fustration, read the list
below for what I think are a few fundamental c++ and
game programming text currently on the market. I know
that "Stroudstrap" wrote C,C++ and parts of Unix, but
brilliant programmer does not always translate into
great author;(personal experience).
These are excellent books are for absolute beginners
and soon to be Gurus:
1. C++ How to Program (Fourth Edition)Author: Deitel
It's not a "fun read", but it covers all of the
fundamentals inside and out.
Do yourself a favor - Get it!
It covers everything. After reading this, you will not have a
need for Stroudstrap, (unless you want to "get fancy and show-
off".
2. Programming Windows (Fifth Edition) Author: Charles Petzold
Fundamentals again. Teaches how to write code for a
window,how to write bitmaps to the screen,blitting,
color palattes...
Everyone has it,it's an easy read, get it.
Rector is o.k., but he's talking about programming
for windows apps and using MFC (isn't that a fried
chicken franchise somewhere)? skim and read through
it several times,you'll see what I mean. "Corporate
will never understand the creative"!
3.Tricks of The Game Programming Gurus (Second Edition)
Author: Andre LaMothe
After completing cs101,cs202,cs303 of the above listed texts;
this book should "in a perfect world" culminate your learning
while matriculating through the virtual world of game
programming.
Game Programming Gurus covers all of the information in the
previous titles, but it covers "real world code". If you have
dreams of becoming the next "Great Programmer", you will use
all of the information in this book. Much unlike many of the
corporate college courses you've probably completed.
"Not that (it)'s anything wrong with 4 years".
This book covers algorithms,2d,3d,direct x,gdi,COM,sound,...
After reading,then (studying), these four texts I think that you
will have confidence and ablity to accomplish anything!
Yes indeed,
you'll be able to exclaim,
with a complete and popular domain,
without sounding insane,
"Yes! I Got Game".
Rating: 4
Summary: Code to perform the most common game operations
Comment: Many years ago, after I purchased my TRS-80, I did what so many budding programmers did, I purchased some games and then tried my hand at writing my own. In the subsequent years, the conversations that I have had with many other programmers has revolved around their first attempts to write games. In fact, a solid argument can be made that for many people of that era, the first "large" programs that they wrote were games. Any attempt to write a game requires the use of most of what we do in programming. Topics such as file handling, sophisticated graphics, advanced data handling and complex decision making are all necessary to a good game. In this book Morrison covers all of those areas, as he steps you through the construction of several games.
The coverage of what is needed for game development is complete, and all of the code is available on CD, which is fortunate, because there is a lot of it. The language is C++, specifically Microsoft Visual C++ and
Borland C++ builder version 6. Code for the games in both versions is included on the CD. Borland C++ builder version 5.5 complete and a trial copy of version 6 are also on the CD for those who lack access to a suitable compiler. While I consider the language choice to be fine, it will pose a problem for those with limited exposure to their structures.
By necessity, Morrison is forced to spend the bulk of his allotted ink in explaining the programming of the games. Therefore, anyone unfamiliar with object-oriented programming or how these two versions of C++ are structured will find it difficult to follow the code. This is not to say that it cannot be understood, just that limited exposure to these versions of C++ will probably require that you consult another resource.
If you have a background in these versions of C++, then let the games begin. Morrison gives you a solid background in what is an excellent way to learn the fundamentals of programming, how to develop and organize a complex program and how to have fun while doing it.
Rating: 2
Summary: What?????
Comment: this book is a waste of money it expects you too know c++ already what is up with that!it says teach yourself and it says its for beginners this bokk is crap dont buy it it sucks!
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Title: Sams Teach Yourself Game Programming with DirectX in 21 Days by Clayton Walnum ISBN: 0672324199 Publisher: SAMS Pub. Date: 26 August, 2002 List Price(USD): $39.99 |
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Title: Windows Game Programming for Dummies, Second Edition by André LaMothe, Andre Lamothe ISBN: 0764516787 Publisher: For Dummies Pub. Date: 18 September, 2002 List Price(USD): $29.99 |
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Title: Tricks of the Windows Game Programming Gurus (2nd Edition) by Andre LaMothe ISBN: 0672323699 Publisher: SAMS Pub. Date: 15 June, 2002 List Price(USD): $59.99 |
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Title: Sams Teach Yourself C++ in 24 Hours, Complete Starter Kit (3rd Edition) by Jesse Liberty ISBN: 0672322242 Publisher: SAMS Pub. Date: 24 August, 2001 List Price(USD): $29.99 |
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Title: Game Coding Complete by Mike McShaffry ISBN: 1932111751 Publisher: Paraglyph Press Pub. Date: 01 May, 2003 List Price(USD): $39.99 |
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