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3D Studio MAX 3(r) Fundamentals

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Title: 3D Studio MAX 3(r) Fundamentals
by Michael Todd Peterson
ISBN: 0-7357-0049-4
Publisher: New Riders
Pub. Date: 16 July, 1999
Format: Paperback
Volumes: 1
List Price(USD): $45.00
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Average Customer Rating: 2.83 (23 reviews)

Customer Reviews

Rating: 5
Summary: Excellent for beginners
Comment: I thought this was an excellent, well-written book and perfect for someone new to this program. I am fairly new to 3D Studio MAX but I understand the depth of the program and how difficult it must be to write a book covering just the fundamentals. Some of the tutorials were a little difficult to follow (due to the subject matter primarily) but with a little patience I was able to complete all of them successfully. If you take your time and don't rush through them you won't have a problem. If you're new to 3D Studio MAX I highly recommend this book.

Rating: 4
Summary: excellent examples, I recommend this book for beginners.
Comment: I found this book to be an excellent introduction into the world of 3d animation. It delves into every aspect of 3d studio max 3 and even cites improvements over previous versions of 3d studio max. The best feature of the book was the cd rom that came with it, which contained step by step video screen capture showing you exactly what to do and how to do it. The only complaint that I had was that the author did not go the extra mile and explain every option in the submenus. If there were 5 buttons he would explain 3 or 4 of them and then exclude the fifth. If the author had only included a total of 5 more pages this would not have occurred. Other than that I would recommend this book for beginners

Rating: 4
Summary: The point is moot...but this book is wonderful.
Comment: I know the point is late in coming since Peterson has moved on to AutoDesk Press and MAX4 is now the proper subject of any review, but there is no way this book deserves the poor reviews it has received from a couple of reviewers here.

There are two books on the market that new users of MAX should consider: 3D Studio MAX 3 Fundamentals by Michael Todd Peterson and 3D Studio MAX 3 In Depth by Rob Polevoi. Of the two, this one is the more basic and gradual. The thing that both of these volumes have in common is that they seek to create an understanding of working in MAX rather than simply describing the programs functions.

It is true that instructions and illustrations are not repeated again and again throughout the book, but I count that as a strength, not a weakness. If you need to remember what the MeshSmooth button looks like, refer to Illustration 1.1!

This book is head and shoulders above 3D Studio MAX 3 Visual Quickstart Guide, and I believe 3D Studio MAX 3 Bible and Mastering 3D Studio MAX 3. Visual Quickstart (and to a lesser extent the other two titles) simply lists the "steps" to perform each function without giving you an understanding how all the parts work together to actually create animations.

For MAX4 users, got to Petersons new book from Autodesk Press or Boardmans book from New Riders. I Haven't seen the new volume of In Depth yet, but it seems to have nearly doubled in press, so I would steer towards these two.

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