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Title: Digital Texturing & Painting by Owen Demers ISBN: 0-7357-0918-1 Publisher: New Riders Pub. Date: 09 August, 2001 Format: Paperback Volumes: 1 List Price(USD): $55.00 |
Average Customer Rating: 4.56 (9 reviews)
Rating: 4
Summary: texture but not as we know it
Comment: this book takes an new approach to introducing its readers to texture creation. If your expecting a step by step photoshop tutorial your in for a surprise, this book actually help show you how to look at textures and surfaces to see why they are the way they are, then gives ideas on how to recreate these effects and details on your computer. The first half of the book covers the look of textures and how they are affected by there surroundings as in the lighting, the enviroment and the mood you want to create.
The second half is made up of tutorials which show you how to apply the techniques you saw in the first. It mixes the use of scanning and standard 2d tool (eg photoshop, illustrator) and 3d surfaces (procedurals) to give you ideas on how to make most out of what you have. Overall a very good book, its clearly laid out with an easy to read style and all in glorious colour, it helps you look at things differently and add a little more imagination to your textures.
So if your into 3d and are making your own textures, do yourself a favour and get a copy.
Rating: 4
Summary: Clearly written and valuable tutorials and reference.
Comment: I'm new at computer graphics and this book gives me the start that I found no where else. While I say this book is definately a buy if you want to make great textures, there have been a few places where I wish it was more informative for the newbie. I'm having trouble grasping all these "maps" and what they are. Nothing in the index on maps so I hunted around. There are explanations, but still nothing about what most of the maps physcially are or how to create some of them. Computer graphics is complex with its own lingo so expect, even with this book, to have a steep learning curve. I can't imagine how steep the learning curve would be without this book!
- jim
Rating: 5
Summary: An invaluable resource
Comment: I bought this book, along with Digital Lighting and Rendering, and found these two volumes to contain an impressive body of knowledge. Aside from being beautiful books in themselves, well printed, good typography, etc., they discuss in detail their subjects from a theoretical, ARTISTIC point of view instead of mere button-pushing, something you don't see much when dealing with books covering 3D. But they don't stop there ... they illustrate and explain in well-written, lucid terms how to apply this theory to your 3D work. Once you understand the reasons behind a 3-light set-up, for example, you can adapt this scheme to your own work and won't need to be spoon-fed input values to position your lights correctly. On the texturing side, you are first encouraged to SEE and understand what you are seeing, to use the real world as a reference. Then and only then should you interpret your vision in your software.
These books won't teach you the software, you pretty much have to know this already, or be in the process of learning it, but it does approach the various techniques by addressing their application among the major platforms.
If you are serious about improving your 3D skills and want to feel a real sense of mastery, I would highly recommend these two books ... they are well-worth the investment. I plan on reading them both several times and keeping them handy for reference and inspiration.
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Title: Digital Lighting & Rendering by Jeremy Birn ISBN: 1562059548 Publisher: New Riders Pub. Date: 15 January, 2000 List Price(USD): $50.00 |
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Title: Digital Cinematography & Directing by Dan Ablan ISBN: 0735712581 Publisher: New Riders Pub. Date: 03 December, 2002 List Price(USD): $45.00 |
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Title: The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators by Richard Williams ISBN: 0571202284 Publisher: Faber & Faber Pub. Date: 07 January, 2002 List Price(USD): $30.00 |
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Title: 3-D Human Modeling and Animation, Second Edition by Peter Ratner ISBN: 0471215481 Publisher: John Wiley & Sons Pub. Date: 18 April, 2003 List Price(USD): $55.00 |
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Title: Maya Character Creation: Modeling and Animation Controls, First Edition by Chris Maraffi ISBN: 0735713448 Publisher: New Riders Pub. Date: 05 September, 2003 List Price(USD): $45.00 |
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