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Linux Game Programming w/CD

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Title: Linux Game Programming w/CD
by Mark "Nurgle" Collins, Andre Lamothe, Steve Baker, Martin Donlon, Ben Campbell, Ren Campbell, Martin Donlin
ISBN: 0-7615-3255-2
Publisher: Premier Press
Pub. Date: 01 March, 2002
Format: Paperback
Volumes: 1
List Price(USD): $39.99
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Average Customer Rating: 2.55 (11 reviews)

Customer Reviews

Rating: 4
Summary: Good, but not for beginners
Comment: This is a pretty good book for learning how to program Linux Games, but unfortunately it's not for beginners. Many of the topics are touched upon with just enough detail to say they covered it (such as the chapters on Xlib and SVGA programming). The real focus is on the Simple Direct Media Layer (SDL) API, and even that is more of a tour rather than a comprehensive look. It's also rather disjointed at times; introducing a concept without really explaining it.

There's good information in here, but don't expect this to be the only source for getting you into Linux Game Development. It'll get you started, and show you where to go to get more information.

Rating: 3
Summary: It could have been better.
Comment: This book was helpful in many regards. It showed the basic idea of how to use the APIs presented. However, allow me to warn that there are many technical errors. When I went to compile and run the included code snippets _as_they_were_written_ I would run into problems like "unrecognized symbol" because of an incorrect or missing include file or a program exiting because it looked for the wrong return value from a funcition. Sloppiness like that leads me to sum up: it could have been better.

Rating: 1
Summary: Don't waste your time or money
Comment: This book sucks plain and simple. Code samples are incomplete and rife with syntax errors. You can learn more by doing a Google search for a few good tutorials.

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