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Dark Age of Camelot: Prima's Official Strategy Guide

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Title: Dark Age of Camelot: Prima's Official Strategy Guide
by Inc. IMGS
ISBN: 0-7615-3945-X
Publisher: Prima Games
Pub. Date: 21 May, 2002
Format: Paperback
Volumes: 1
List Price(USD): $19.99
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Average Customer Rating: 2.37 (30 reviews)

Customer Reviews

Rating: 4
Summary: Thick with information, yet thin in parts
Comment: Ok, first things first: If you have Dark Age of Camelot, buy this book.

The character profiles are great, outlining each character class and pros/cons for each. There are comprehensive spell/fighting style lists, as well as which of each you can expect for your character as you progress level by level.

It also has a complete listing of monsters, what levels can fight them, what body style they have. These listings also include cross-referencing between realms that's extremely helpful also.

In some cases it is thin, however. Certain sections lack any description, as in the guild section. This portion is fairly small, and doesn't go into any depth beyond what the instruction manual does. This is disappointing, because many of the guild commands were not included in either the strategy guide, or the manual. Also, I found the crafting section to be a bit thin also.

Overall, however, this guide is well worth the money that you would pay for it. I have found it indespensible in my adventures in Dark Age of Camelot. GET THIS!

Rating: 2
Summary: Outdated and Poor Quality Reference
Comment: This current release of the DAOC strategy guide is well below average. There are plenty of tables and statistics, but often the information is inaccurate and incomplete. The book lists all the items in the game (at the time of printing) but neglects to tell you where you can find any of them, and provides cryptic and often incorrect abbreviations regarding their attributes. Same thing with monsters - you can read about their approximate levels and damage types, for instance, but nowhere will you find out what area they're located in.

Maps in the book are completely useless. They only give you a vague overview of each area, with eight or nine general "points of interest" - no mob listing, no hunting ground suggestions, no recommended levels. Town maps are slightly better and do list most NPC locations.

The brief, one or two page class guides are also inaccurate and have misleading information. Investing time to develop a character is important, and following the book's suggested spec paths for most of the classes will result in a below average character. The class guides do list most of the skills available to each class and at what levels.

Important information such as horse routes and class trainer locations are hidden deep within each realm's chapter, and a chapter on craft skills is heavy on numbers (which you find in game anyway) but short on help with getting started. The books shows a listing of many quests available in the game, but gives you no help or information or even an idea of what the rewards are.

Darkness Falls addition is okay, but nothing really above and beyond anything you will find online. The expanded RvR section is useful to only RvR newbies. You also don't even get an index.

All of the information in this book can be found in better, more accurate detail for free on the game's more popular fansites. Don't be fooled by the size of the book either, as well more than half of it is filled with those data-intensive tables which have little practical use.

Only a DAOC newbie has any use for this guide, and even then it's recommended that they cross-check any of it's information with the fansites for accuracy.

Rating: 1
Summary: u pansys!
Comment: What is wrong with u guys! Its an ON-LINE GAME! Your supposed to make mistakes and get strong the hard way! Thats what makes it FUN! I could understand you using a strategy guide to beat an Xbox RPG, but not on-line. It takes all the fun out of it! But hey, if your too much of a wimp to make some mistakes on the game, than buy. You'll get strong, but you'll never have true power.

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