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Title: Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa ISBN: 0-7821-4129-3 Publisher: Sybex Pub. Date: 01 August, 2003 Format: Paperback Volumes: 1 List Price(USD): $49.99 |
Average Customer Rating: 4.92 (12 reviews)
Rating: 5
Summary: theory into practice
Comment: Stop Staring is awesome! Very animator friendly. Before I bought it, I was actually looking for a guide to rig a face strictly with wires and joints. Im glad I don't need to go through that hell. Thanks for a book with both theory and practice. Most just tell you the tools and the theory behind them but most of those authors don't seem to have practical experience at all! They just give Alias manual translations and really poor examples.
Buy this super awesome fantastic book if you are a TD or animator looking for an effective way to create lifelike facial animation...
Rating: 5
Summary: Must Have for every CG guy
Comment: I've always wanted to do some facial animation tests with a model that is film quality and really well rigged. The Book comes with a CD with a fully rigged facial setup which is unbelivebly intuitive to work with and very well rigged, and best of all Jason goes over how to do make this from scratch in his book. Jason is also an excellent animator, i strongly believe all animators must have a good scene of character setup in order to take full advantage of the rig.One of the best books i've bought so far.
Rating: 5
Summary: Fantastic, even if you don't use Maya!
Comment: After reading through 'Stop Staring', I must say that it was quite helpful in explaining a lot of terms and ideas used in developing facial expression animations.
While I am not a Maya developer or animator, (I use Flash for animation work) this book really helped me see things in a much more granular and detailed manner. You really start to appreciate and pay attention to all of the fine minutia that goes into a truly effective and expressive facial animation. Very careful attention to detail around the eyes, eyebrows and mouth can make the difference between a flat, boring and life-less avatar and a truly human-like interaction.
The book thoroughly explained, with clear text and great visual examples, the hundreds of little tips, tricks and ideas needed to develop realistic characters for games and artwork. Now I think about a lot more levels of detail, even when doing a simple Flash animation of people, to give even the flattest cartoon a little more life and interaction.
It's a great book for those who want to cover the basics (and details) of facial animation, and an even better deal for those who use Maya.
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Title: Maya Character Creation: Modeling and Animation Controls, First Edition by Chris Maraffi ISBN: 0735713448 Publisher: New Riders Pub. Date: 05 September, 2003 List Price(USD): $45.00 |
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Title: 3-D Human Modeling and Animation, Second Edition by Peter Ratner ISBN: 0471215481 Publisher: John Wiley & Sons Pub. Date: 18 April, 2003 List Price(USD): $55.00 |
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Title: Maya 5 Killer Tips by Eric Hanson ISBN: 0735713731 Publisher: New Riders Pub. Date: 21 November, 2003 List Price(USD): $39.99 |
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Title: MEL Scripting for Maya Animators by Mark R. Wilkins, Chris Kazmier ISBN: 1558608419 Publisher: Morgan Kaufmann Pub. Date: 18 December, 2002 List Price(USD): $49.95 |
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Title: The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators by Richard Williams ISBN: 0571202284 Publisher: Faber & Faber Pub. Date: 07 January, 2002 List Price(USD): $30.00 |
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