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Player's Option: Skills & Powers (Advanced Dungeons & Dragons Rulebook)

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Title: Player's Option: Skills & Powers (Advanced Dungeons & Dragons Rulebook)
by Dale Donovan, Doug Niles, Jeff Easley, Douglas Niles
ISBN: 0-7869-0149-7
Publisher: Wizards of the Coast
Pub. Date: August, 1995
Format: Hardcover
Volumes: 1
List Price(USD): $20.00
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Average Customer Rating: 3.91 (11 reviews)

Customer Reviews

Rating: 5
Summary: A powerful addition to AD&D rules
Comment: This book seems to be a great help in Character genarations as well as helping a DM have a wealth of information at his or her fingertips. The only drawback of making the "too powerful" characters can easily be avoided by a good DM or just by asking the group if they want to lay down some rules to avoid such characters.

Rating: 2
Summary: What a funny little book
Comment: This book gives some interesting rules variations, but not all of them make sense. There are point-based character creation rules, which allow characters to pick and choose the abilities for their race and class. It also presents the newer edition of the Psionicist class also published in the Dark Sun game. But there are a number of flaws with the new systems.

For example, you can shift the focus of your attributes. Using the rules in this book, you can create a fighter who can comfortably (without encumbrance penalties) carry something several times heavier than he could ever lift.

For another thing, the Psionicist presented in the end of the book is totally incompatible with the point-based creation system in the beginning. I feel that if TSR were giving us a new way to play the game, they should have made all the new material fit together.

The book also presents a new way to learn and improve non-weapon proficiencies. But this new system makes starting characters almost totally helpless. Starting proficiency rolls are now more likely to be 8 or 9 for a character's best abilities. "Character Points" are awarded over the course of the campaign, but a player must devote them almost entirely to proficiencies if he wants to become as competent as characters were under the old system.

It was fun to make up characters in this new system, but playing those characters is another matter. Like most AD&D supplements, I'm sure future books will ignore these rules completely. So, unless you or your DM feel like doing a lot of adapting of future supplements, this book won't be very useful.

Rating: 2
Summary: Interesting idea that fell way short
Comment: I bought this book, thinking it would help my character creation and turn out some amazing and fun characters. Unfortunately, the character point system is confusing, and unimaginative. You may, if you'd like to, buy these character points! The psionicist section is the only part of the book that interests me. It is a vast improvement from the complete psionicist handbook (although you'll have to buy that is you want all of the powers and devotions). If there are psionicists in your group but you didn't like the psionic handbook, get this book. Otherwise, don't bother.

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