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Dungeon Master Option: High-Level Campaigns (Advanced Dungeons & Dragons: World of Adventure Rulebook)

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Title: Dungeon Master Option: High-Level Campaigns (Advanced Dungeons & Dragons: World of Adventure Rulebook)
by Skip Williams, Jeff Easley, TSR Inc
ISBN: 0-7869-0168-3
Publisher: Wizards of the Coast
Pub. Date: September, 1995
Format: Paperback
Volumes: 1
List Price(USD): $20.00
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Average Customer Rating: 4.33 (6 reviews)

Customer Reviews

Rating: 5
Summary: Great for those annoying God wannabes
Comment: This book is excellent, it can help extremely to improve the real role-playing of a high-level campaign. Not only does it help the DM make very interesting adventures, but it includes some very cool high-level abilities for characters that manage to get to high levels. It also includes a section devoted to characters who achieve 30th level, and how a mortal can attain godhood. Highly recommended.

Rating: 3
Summary: I can see this being used.
Comment: Although I doubt that a DM without the Munchkin syndrome can lead several PC to such apexes of power without getting a few clues on how to run the campaign, the high level campaigns has several very good guiding lights for those DMs that have strayed into the darkness and can't get out ( overpowerful items, characters, and other forms of blight). This should have included some type of section dealing with STRIPPING overly mighty characters of their powers within the bounds of rational role-playing. Overall, I find that some sections of this book should have actually been included in the basic rules several years ago, rather than be used as a leaky life-boat for a dying game. Useful, but less than spectacular.

Rating: 5
Summary: !! Every DM Should Start With This Book !!
Comment: Chapter 1 is about how to avoid irrealistic powerful characters! (very useful with high level characters)

Chapter 2 is about how to plan and organize an adventure. It shows clearly on what a DM has to take a look. (very helpful for every DM)

Chapter 3-5 is about the dangers with magic. It explains how to integrate magic in the right way in an adventure. (very very good!! it's so simple to destroy the game with to much magic)

chapter 7 : learn managing high level characters

This is a very good and usefull book, and I have the impression that good books are becomming rare; to much comerce!!

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