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Labyrinth of Madness (Ad&d Adventure - Special Tsr Anniversary Adventure)

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Title: Labyrinth of Madness (Ad&d Adventure - Special Tsr Anniversary Adventure)
by Monte Cook, TSR Inc
ISBN: 0-7869-0330-9
Publisher: Wizards of the Coast
Pub. Date: August, 1995
Format: Paperback
Volumes: 1
List Price(USD): $9.95
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Average Customer Rating: 3.57 (7 reviews)

Customer Reviews

Rating: 4
Summary: Depends on Players' style...
Comment: True, its a good module. But the players must lean towards puzzle solving/mystery style. The group i ran it with at the time were not mystery-puzzle fans and i had to abort when frustration levels got high...

Rating: 2
Summary: Reality takes a holiday
Comment: Hmm, not the worst I have seen from TSR but not up to other company's standards. Simply put, this module has some great detail, some great ideas and certainly is dangerous. I might use some rooms for my own campaign. But the whole...blech! So it might be good source material to make your own stuff up.

Haven't we gotten past these sort of irrealistic dungeons? How do the monsters live next to each other? How was it created? So many leaps of reality where the GM can only answer, "Um, er..magic. That's how." Usually players get sick of that explanation real quick as they have trouble immersing themselves in the world if they don't understand it.

Even if these aren't concerns of yours, another quibble is so many reviewers impressed by "tough" modules. Big deal! It is pretty damn easy to make a tough module that kills characters. To do it logically where the player realizes his mistakes is another story. Most of the traps are impossible for the players to avoid.

Some redeeming qualities but as a whole, hard to swallow.

Rating: 5
Summary: If you can make it here...
Comment: As a rule my adventures involve a great deal of puzzles to challenge my players, and much action to keep their interests in slower periods. When this adventure originally came out, my group could not conquer it. Now as the DM, this adventure is one of the ultimate tests for the player's party. While it doesn't have the grand history of the established dungeons, this simple yet frustrating crawl is simply great fun. If your party can survive here, it is reasonable to predict that they can tackle the likes of vicious dungeons such as the legendary Undermountain without failure. The independence of this adventure from a setting makes it possible in virtually any setting in some form. With work the translation to 3rd Edition makes it even more cruel. Evil Genius at work on this one.

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