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Powers & Pantheons (Lorebooks Accessory)

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Title: Powers & Pantheons (Lorebooks Accessory)
by Eric L. Boyd, Julia Martin
ISBN: 0-7869-0657-X
Publisher: TSR
Pub. Date: 01 July, 1997
Format: Paperback
Volumes: 1
List Price(USD): $21.95
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Average Customer Rating: 4.12 (8 reviews)

Customer Reviews

Rating: 5
Summary: Nice book
Comment: I found this book REALLY helpful in fleshing out the culture of some of the more non-European sections of the Realms. The details on the history of the various areas was VERY useful when I was creating my own campaign world, and if I have a complaint, it is that the book wasn;t longer...

Also, if you need a super-monster, this book comes with three of 'em. Always a pleasure, if you need a quick "Godzilla" to run at your party.

Rating: 5
Summary: Excellent Work
Comment: This book isn't on the same level as the Faiths and Avatars, but it is still excellent. If you like being or running campaigns that deal with a lot of differing beliefs (Think Avatar Triology) then this is a must have. The priests' abilities are a little more balanced than F&A. Also if you are in a campaign where a complaint is a cleric is only a cleric there are enough different shades of clerics to have fun. If your setting is in the jungles or Chult or outlands of Thay, or you would like them to be, this book details all of the religions of that region. But if you only want to buy one book on Forgotten Realms religions, buy Faiths and Avatars first.

Rating: 4
Summary: Generally a Solid Work
Comment: I've always been a big fan of the Forgotten Realms' selection of godly powers with a nice eclectic mix of characters from our own mythology and some generally solid creations of the authors' own. Powers and Pantheons is a good collection that expands on an already voluminous selection of deities within the Faerun, and gives the player a very wide choice of gods to choose from, be they good, evil, or indifferent. My only major gripes are some of the special abilities the priests get are sometimes too overpowering. Mostly, though it is the absurdity at the temple of Selune in Waterdeep. Apparently the goddess gifts her faithful with great big gobs of glowing white goo that resembles something that Cthulhu my blow out of his nose. I have visions of this naughty tentacle monster chasing squealing Selunites around the temple like some goofy Urutskodoji monster. Second is the moronic assertion that a lich is anything but EVIL! And so ALSO at the temple of Selune with the glowing goo is an arch lich...who is chaotic good...who sustains her appearance by life leeching evil creatures...and this is OKAY with people? Come on, creatures are CONSIDERED TO BE EVIL because they life leech other creatures, and a supposedly good aligned creature doing it to evil creature DOES NOT make it okay. Other than that, this is a solid work and a good addition for any DM who wants to add more religions to his or her campaign and maybe give players some new choices for faiths. Well worth a look.

Similar Books:

Title: Faiths & Avatars (Forgotten Realms Lore Books Accessory)
by Julia Martin, Eric L. Boyd
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Title: Demihuman Deities
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