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Title: Star Drive: Campaign Setting (Campaign Setting) by David Eckelberry, Richard Baker, David Eckleberry, TSR Inc ISBN: 0-7869-0738-X Publisher: Wizards of the Coast Pub. Date: July, 1998 Format: Hardcover Volumes: 1 List Price(USD): $29.95 |
Average Customer Rating: 4.67 (6 reviews)
Rating: 5
Summary: Excellent Possibilities for the Alternity Game
Comment: Star*Drive is a campaign setting for the popular Alternity sci-fi gaming system, and requires both the Alternity Player's Handbook and Alternity Gamemaster Guide for play. In a game that emphasizes a build-your-own world approach, the Star*Drive universe provides a quick but customizable campaign and a large selection of compatible add-ons.
This 256-page book describes a 26th century world of faster-than-light speed travel, frontier exploration, alien-human commerce, war, and interstellar nations. The comparison with Star Trek is obvious but not an over-riding factor; Star*Drive has its own flavor and plenty of room for your own additions, whatever your TV, movie, or literary favorites might be.
Mutants, psionics, and cybertech-enhanced beings (all optional in the basic rules) are included in this campaign. Also given are statistics and descriptions for 26th century technology (ships, military, medicine, robots, and much more), the 13 stellar nations of Old Space, and 18 solar systems of the Verge (the edge of Star*Drive's frontier). Brief histories of campaign technology, alien contact, and wars are also covered. The five alien player character species will be familiar from the Alternity Player's Handbook (Fraal, Mechalus, Sesheyan, T'sa, and Weren), as are the five basic professions; however, Star*Drive offers several subcategories under each profession (49 total) as models for your character.
Accessories for the Star*Drive campaign include Alien Compendium: Creatures of the Verge, Planet of Darkness, Outbound: An Explorer's Guidebook, Arms & Equipment Guide, and Threats from Beyond.
Star*Drive offers excellent possibilities for your Alternity game.
--Sharon Daugherty for Skirmisher Online Gaming Magazine
Rating: 5
Summary: Wow! What a background!
Comment: I am NOT a TSR fan. Haven't played their games in years. But I picked this up and its great. The artwork is stunning, the information is very detailed, and the setting is very interesting. I am looking forward to adventuring in the Verge.
Rating: 5
Summary: Great Game, Great Books
Comment: This game wouldn't be successful without the superb writing and information given in these books. It creates a -very- realistic setting for the game.
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Title: Alternity Gamemaster Guide: Rules for Modern to Far-Future Roleplaying Games (Hardcover Rules Book) by Richard Baker, Bill Slavicsek, TSR Inc ISBN: 0786907290 Publisher: Wizards of the Coast Pub. Date: May, 1998 List Price(USD): $29.95 |
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Title: Alternity: Player's Handbook by Bill Slavicsek, Richard Baker ISBN: 0786907282 Publisher: Wizards of the Coast Pub. Date: April, 1998 List Price(USD): $29.95 |
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Title: Arms & Equipment Guide (Accessory) by Richard Baker ISBN: 0786912146 Publisher: Wizards of the Coast Pub. Date: August, 1998 List Price(USD): $16.95 |
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Title: Dark Matter: Campaign Setting by Wolfgang Baur, Monte Cook, Wolfgang Bauer ISBN: 0786914335 Publisher: Wizards of the Coast Pub. Date: November, 1999 List Price(USD): $29.95 |
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Title: Campaign Kit (Alternity Accessory) by David Eckelberry ISBN: 0786912138 Publisher: Wizards of the Coast Pub. Date: June, 1998 List Price(USD): $12.95 |
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