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Diablo II: Diablerie (A D&D(r) Accessory)

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Title: Diablo II: Diablerie (A D&D(r) Accessory)
by J. D. Wiker
ISBN: 0-7869-1760-1
Publisher: Wizards of the Coast
Pub. Date: January, 1901
Format: Paperback
Volumes: 1
List Price(USD): $19.95
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Average Customer Rating: 2.62 (8 reviews)

Customer Reviews

Rating: 4
Summary: Au contraire!
Comment: I quite liked Diablerie, despite the fact that it generally gets no respect: not only do I see it getting slammed by a lot of critics here on Amazon, but also I tend to see it on the "50% off" rack at the game stores. (Then again, because I bought it for half off may be a contributing factor to why I like it so much.) Quite simply, it offers a lot of options, and for an RPG, options are good. If a DM will let you get away with it, the book provides interesting new classes, and some wonderful spells. Truly, the spells are what I like about this book. A few of the spells tend to be fairly powerful for their spell level, but my DM takes the attitude "If Wizards of the Coast published it, you can use it." My spellcasting gnome uses "Fire Bolt" all the time: 1st level Wizard/Sorcerer spell, inflicts 1d6 fire damage per caster level up to 5d6, automatically hits any single target in range, Reflex save to halve damage. And when I get around to DMing, I plan on using some of the monsters from Diablerie, especially some of the undead creatures.

Rating: 4
Summary: Good One
Comment: It's a good book, it isn't very [costly], it gives you a bunch of new monsters (but, the most is only a variation of a principal type, and the description isn't very clear).
It has 10 PAGES OF RANDOM ITEM MAGIC GENERATION and can create more than a million magic items (i'm for real!).
And it has some good alternative core D&D classes (Holy Dark Spider! The Amazon rules!).
Besides that, you will find a rule system for keeping track of item damage (the basic idea is good, but you need to work it out a little so you can really use it in your game).
There's a really stupid adventure in there. For god's sake, dont use it!
Concluding, if you want something to make your random dungeons way better buy this. If you want to roleplay, forget it.

Rating: 1
Summary: D2, 3ed
Comment: With the release of the Diablo 2: 2nd ed, I must admit: I was pretty impressed. True, the game wasn't 100% refined, but the concepts that the dnd team had to work with were pretty well done.

That being said, the diablerie supplement was a rather large dissappointment.

Most of the material was simple conversion of the 2nd ed. version into 3ed format. True, the classes were displayed into 3ed, with some interesting improvements, but a lot of the D2 flavour was soured by "game balance" issues, which in my opinion were simply someone's opinion of how the D2 world should work, instead of how it did. A potent example was the extremely limited lifespan of a Necromancer's minions. Another was the fact that, unlike the computer game, a character couldn't master all the features of their class.

The spell conversion format was sadly done. In addition to the forementioned limited duration minions, many spells didn't function anything like their computer counterparts (cf: Bone Spear...). Additionally, while spellcasters were brought in line with the computer game, they were effectively truncated when compared to mainstream dnd.

The expected updates to the magic item system, including a comprehensive discussion of the gems and socketable items, was nonexistent. Likewise, the descriptions of the various items lead to a great deal of confusion over certain game effect issues, such as bonus stackability and over-lapping or contradictory effects.

Additionally, many blatent errors are present throughout the book. For the price you pay, you'd expect the editors to at least catch simple errors, such as table headings. Likewise, items in the equipment table don't quite match those in either the magic item listings or the character descriptions.

Despite all this, a DM willing to wade through a lot of errors can still make good use of this book. I'd suggest a good read-over to decide what revisions you'd like to make before starting play. Likewise, for the serious D2 gamer, a trip to the Chaos Sanctuary (linked through the Blizzard site) can provide a lot of clarifications and inspirations.

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