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Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons Accessory)

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Title: Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons Accessory)
by Bruce R. Cordell, Skip Williams
ISBN: 0-7869-1845-4
Publisher: Wizards of the Coast
Pub. Date: July, 2001
Format: Paperback
Volumes: 1
List Price(USD): $19.95
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Average Customer Rating: 3.79 (47 reviews)

Customer Reviews

Rating: 5
Summary: No more "typical mage"- unless you want one.
Comment: Everyone knows the archetype- The bearded wizard, dressed in flowing robes and carrying a staff, possibly with a pointy hat on his head. That's part of the problem- the previous versions of the Dungeons and Dragons game did little to help players deviate from that archetype. Not to say that many clever players didn't find a way- but that creativity was always an uphill battle. Variation rarely went farther than the occasional wild mage from the 2nd Ed. Tome of Magic, or the 1st ed. Oriental Adventures' Wu Jen.

With the 3rd edition, there is more variety in wizardry. Sorcerers alone add a new dimension. This book keeps it going with more metamagic feats, several very interesting Prestige Classes, and a few helpful spells. From sorcerers slowly transforming to display aspects of their draconic heritage to wizards gaining power through grafts of fiend-flesh, there are odd, interesting varieties available. There is even a Prestige Class for the robed grey-beard with the staff and pointy hat, if you want it.

For those that want to stay close to the norm, there is very good advice on School Specialization, The Care and Upkeep of Familiars, and other developmental aspects for character building through low, middle, and higher levels.

On the negative, there is some overlap with a few spells, feats and such also found in the Forgotten Realms book, but that's about all I could find wrong with it.

Aslo, it seems that with this release Wizards is getting a better handle on game balance. I think thast the features in this book are much less unbalancing than some of the items in the earlier Sword and Fist.

Rating: 5
Summary: Best Class Book So Far...
Comment: Tome & Blood is by far the best of the three class books that WotC has published. I believe that this book adds some excellent rules/depth to playing wizards or sorcerers in the 3e D&D world. There are 15 new prestige classes, and nearly all of them seem playable. Also, players of evil spellcasters will also actually have some prestige classes this time. The True Necromancer is a wicked class.

In addition to the new classes, there are new feats, metamagic feats, expanded rules for item creation, new spells, descriptions of wizardly organizations (although brief in some cases), and a few new magic items.

The most amazing new rule covers magic sneak attacks. Now a rogue/wizard can do sneak attack damage with ray spells. Ray of frost is amazing as a 1d3 +5d6 sneak. Wow!

Excellent Sourcebook!

Rating: 5
Summary: cheese for the hero
Comment: Wizards must have for D&D

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