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Heart of Nightfang Spire: An Adventure for 10th-Level Characters (Dungeons & Dragons Adventure)

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Title: Heart of Nightfang Spire: An Adventure for 10th-Level Characters (Dungeons & Dragons Adventure)
by Bruce R. Cordell
ISBN: 0-7869-1847-0
Publisher: Wizards of the Coast
Pub. Date: August, 2001
Format: Paperback
Volumes: 1
List Price(USD): $9.95
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Average Customer Rating: 3.75 (4 reviews)

Customer Reviews

Rating: 5
Summary: Captivativating dungeon adventure!
Comment: On the face this may seem like any other dungeon crawl, but the deeper you dig into the content, the more you see that is not true.

A truly unique collection of imaginative, intelligent foes keep the PC's hard pressed at every turn! The module will sorely test the limits of a 10th level party, but is feasible. If your players are prone to careless actions they won't make it to the final encounter.

This is one of the more impressive highlights of the initial WoTC line of adventures.

Rating: 1
Summary: Not a Good Adventure
Comment: My friends and I started this adventure about six months ago and just got done with it about a month ago. First, the stuff in there is to powerful for 10th. lvl characters. I mean in one room you got 7 or 8 girallions which takes you down to about half your HP's and then you go to the next room and theres 6 more. I myself died many times in there luckly we had a cleric there with us. My advice is not to play this adventure have your DM make one up or something. Final word this adventure is the worst one of them all.

Rating: 5
Summary: One Deadly Dungeon
Comment: I will admit up front that I am a big fan of Bruce Cordell: compared to the majority of writers working in the fantasy RPG field today, I've always found his work top-notch.
That said, it's not much of a surprise that I'm giving "Heart of Nightfang Spire" such a glowing review. For what it sets out to accomplish -- presenting a challenging and dangerous dungeon crawl for higher level characters -- it admirably succeeds. If you're not interested in running a dungeon crawl, you should avoid this one. On the other hand, if your PC party is getting a little cocky, you'll find that running them through this one may bring them down a notch or two.
The module is well laid-out, with a nicely designed dungeon, easy to read maps and text, a nice method of elaborating on the story, and some of the most imaginative monsters to have been put out in a 3rd Edition book (and what's most amazing about that is that the monsters are constructed out of elements all present in the Monster Manual). A gibbering mouther vampire, a half-dragon flesh golem, a wight assassin, a very powerful version of a stone golem...this is the kind of imaginative splendor I like to see in a module.
Be warned that this is a dangerous adventure. Similar to Bruce Cordell's other adventures, the DM is likely to kill off a couple of PCs with this one, whether intentionally or not, so the DM may want to take extra care with the encounters here (unless you're not worried about killing off PCs, such as is the case with myself). If your PCs have had an easy ride thusfar in your campaign, this may be the adventure they need to play -- just to jolt them back to the realization that their career choice really is a dangerous one.
All in all, "Heart of Nightfang Spire" is a superior dungeon crawl, superior in practically every way to most of the other D20 modules on the shelves right now. Dark, dreary and dangerous -- if that's not your bag, then stay away, but if you like throwing a little bit of frightening, imaginative, well-conceived and exciting danger towards your PCs, there's no better dungeon crawl on the market.

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