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Title: Living Force Campaign Guide (Star Wars Roleplaying Game) by Robert Wiese, Andy Collins ISBN: 0-7869-1963-9 Publisher: TSR Hobbies Pub. Date: March, 2001 Format: Paperback Volumes: 1 List Price(USD): $14.95 |
Average Customer Rating: 1.8 (5 reviews)
Rating: 1
Summary: Not very useful
Comment: As an avid collector and player of the d20 Star Wars system, I found the Living Force Campaign Guide very dissapointing. I thought that it would point me in the direction of getting involved with the RPGA, or at least explain how it works. Instead, there are only two pages in the back on it with a few web addresses. I still don't know how it works.
The rest of the book is a very dry, vague desciption of the Cularin system. The system is so broad and generic that any reasonable GM should be able to re-create the same thing with a pencil and piece of paper. Its obvious that the authors wanted the system to be able to fit into any campaign at any time, but that makes it just to generic.
In summary, don't bother buying this supplement if you are looking for material for your RPG game.
Rating: 2
Summary: Bland
Comment: Note that this is not a hardcover, and I don't think it ever was.
Lots of info on a campaign setting for the rpg, but for only this one system. Star Wars is about a broad galaxy.
Rating: 2
Summary: Only when you have bought everything else...
Comment: This supplement was one of the first to appear for the WoTC Star Wars RPG. At that time I rated it three stars. Not fantastic, but worth picking up for specific reasons. The Cularin system detailed in the book is a great place to run single adventures, or even an entire campaign. Now that other, more useful sourcebooks are out, you might say except for narrow cases, this sourcebook is less worthwhile than it once was.
As others have pointed out, the system seems a bit "overstuffed". There's one of everything, from a Jedi Academy, to overflowing spaceports, to cultural conflicts, to an indigenous sentient species. Alas, like a strip mall, having a taste of each facet of Star Wars roleplaying dilutes the overall product.
Also, keep in mind the material presented gives you a complete system as of the events of Episode I. If you fast forward to the Rebellion Era or beyond you may not be interested.
If you play in the RPGA's Living Force campaign, you are definitely going to need this book. If you are a GM, you may consider this one if you are looking for fresh new places to explore. If you think Star Wars rolepaying is about visiting the worlds firmly established in Star Wars lore (on screen and in print) then this book won't add to your experience.
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Title: Galactic Campaign Guide (Star Wars Roleplaying Game) by J.D. Wiker, Peter Schweighofer ISBN: 0786928921 Publisher: Wizards of the Coast Pub. Date: 03 September, 2003 List Price(USD): $29.95 |
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Title: Hero's Guide (Star Wars Roleplaying Game) by J. D. Wiker, Rodney Thompson ISBN: 0786928832 Publisher: Wizards of the Coast Pub. Date: 28 June, 2003 List Price(USD): $29.95 |
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Title: Geonosis and the Outer Rim Worlds by Craig Carey, Jeff Quick, Jeffrey Quinn, Daniel Wallace, Jason Fry ISBN: 0786931337 Publisher: Wizards of the Coast Pub. Date: 24 March, 2004 List Price(USD): $29.95 |
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Title: The Draconomicon (Dungeons & Dragons) by Andy Collins, James Wyatt, Skip Williams ISBN: 0786928840 Publisher: Wizards of the Coast Pub. Date: 14 November, 2003 List Price(USD): $39.95 |
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Title: Ultimate Alien Anthology (Star Wars Roleplaying Game) by Eric Cage, Michael Mikaelian, Steve Miller, Owen K. C. Stephens ISBN: 0786928883 Publisher: Wizards of the Coast Pub. Date: 19 April, 2003 List Price(USD): $34.95 |
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