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Title: Book of Challenges: Dungeon Rooms, Puzzles, and Traps (Dungeons & Dragons Accessory) by Daniel Kaufman, Gwendolyn F. M. Kestrel, Mike Selinker, Skip Williams ISBN: 0-7869-2657-0 Publisher: Wizards of the Coast Pub. Date: 19 July, 2002 Format: Paperback Volumes: 1 List Price(USD): $21.95 |
Average Customer Rating: 3.23 (13 reviews)
Rating: 4
Summary: Great traps, average artwork
Comment: The challenges cover a very wide range of levels with suggestions on how to tweak a challenge to make it suit the strengths/weaknesses of a DM's players. The book is quite dense for 126 pages, stuffing each page with detailed information on setting-up, presenting, and solving the traps. The artwork matches the mainstream AD&D adventure artwork, which is to say average to poor. It would be nice to have higher quality artwork to be scanned in to a computer and presented to the players for the clearest possible explanation of some very complex mechanical and magical challenges.
Book of Challenges is very comparible to Legends & Lairs Traps and Treachery series, however the Book of Challenges stays away from the traps a lone thief disarms into an encounter for the party to get involved with. So in the end, a good buy, but room for improvement.
Rating: 1
Summary: poor
Comment: this book turned out to be nothing of what i expected. i expected it to be a book of traps and various kinds of challenges in it, to give ideas to DM's who need a little help from time to time (as we all do). instead, what i got was a book that has four examples of particular challenges for various level of characters. i thought this limited the use of the book tremendously, and hence has been the book that i least spent time reading and using.
Rating: 3
Summary: Good idea seeds, not much else
Comment: I purchased this book hoping that I would be treated to something along the lines of an updated Grimtooth's. What I got was a mixed bag of good advice for building your own traps and challenges, coupled with traps that fell far short of that advice. Some of the challenges are so poorly worded that you have to read them two or three times to figure out what the text is actually describing. The figures vary from very well annotated to not anontated at all. The solutions to the puzzles are frequently ones that even experiences D&D gamers would never think to try, because they suggest utilization of abilities in a manner other than they were intended. Setting all of that aside, there is a bigger problem: most of the traps make no sense. Who would have built such ludicrous mechanisms? Who would have populated them with such an odd assortment of creatures? How do such creature survive if they depend upon PC adventurers wandering into these traps as their sole means of food?!? Aargh. It comes down to this: if you were a wizard powerful enough to build some of these traps, you would have used your powers to build better ones. Summary? Good advice, but I wouldn't bother with the traps.
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Title: Stronghold Builder's Guidebook (Dungeons & Dragons Accessory) by Matt Forbeck, David Noonan ISBN: 0786926554 Publisher: Wizards of the Coast Pub. Date: 01 May, 2002 List Price(USD): $21.95 |
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Title: Arms and Equipment Guide (Dungeons & Dragons Accessory) by Eric Cage, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt ISBN: 078692649X Publisher: Wizards of the Coast Pub. Date: 05 April, 2003 List Price(USD): $26.95 |
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Title: The Draconomicon (Dungeons & Dragons) by Andy Collins, James Wyatt, Skip Williams ISBN: 0786928840 Publisher: Wizards of the Coast Pub. Date: 14 November, 2003 List Price(USD): $39.95 |
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Title: Monster Manual: Core Rulebook III (Dungeons & Dragons, Edition 3.5) ISBN: 078692893X Publisher: Wizards of the Coast Pub. Date: 18 July, 2003 List Price(USD): $29.95 |
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Title: Fiend Folio (Dungeons & Dragons Accessory) by James Wyatt, Eric Cage, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomassen ISBN: 0786927801 Publisher: Wizards of the Coast Pub. Date: 03 April, 2003 List Price(USD): $29.95 |
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