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Power of the Jedi Sourcebook (Star Wars Roleplaying Game)

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Title: Power of the Jedi Sourcebook (Star Wars Roleplaying Game)
by J.D. Wiker, Michael Mikaelian, Jeff Grubb, Owen K. C. Stephens, James Maliszewski
ISBN: 0-7869-2781-X
Publisher: Wizards of the Coast
Pub. Date: 07 August, 2002
Format: Hardcover
Volumes: 1
List Price(USD): $29.95
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Average Customer Rating: 4.75 (4 reviews)

Customer Reviews

Rating: 4
Summary: The Jedi's Handbook
Comment: The Power of the Jedi Sourcebook is a full-color, hardcover resource for all things pertaining to the Jedi Order. Continuing from the standard set by the Dark Side Sourcebook, the "PotJ" book combines information and utility with a tasteful arrangement of interior artwork and photos.

Most players will probably be most interested in the selection of new Jedi Prestige Classes, Light Side Force skills, feats, and equipment that the book offers. But there are also sections discussing Jedi history, Jedi traditions, new equipment, and new force-sensitive creatures. There are entries on important characters, important locations, and even advice on how to run a Jedi campaign. And of course, no book on the Jedi would be complete without a discussion of Force Spirits. This is also a section discussing new races, but most of these are also in the newer Ultimate Alien Anthology.

This book has been one of the important resources in my Star Wars campaign. I've really enjoyed using the Prestige Classes. From the Jedi Healer to the powerful Jedi Weapon Master, players now have a much wider range of advancement options open to their characters. In addition many of the force-sensitive characters, creatures, and locations have already popped up in my storyline. I also found the notes on running a Jedi campaign to be very useful, for not only can they guide a GM but they can also aid players on how a Jedi should conduct himself.

However, I do have a few minor complaints. A few of the Light Side force skills, particularly Force Light and Sever Force, seem to be quite powerful. Perhaps this is because they were based on the abilities of comic-book characters, but in any case, it was a wise move that such skills may only be acquired with GM approval. I would have also preferred to see a much more in-depth history section, particularly as it pertains to the Tales of the Jedi storyline. Finally, I felt that the maps for some of the important locations were fairly inadequate.

However, as I noted earlier, these were minor complaints.

Overall, I found this to be an outstanding addition to my Star Wars campaign. I use it often, and it is likely that I will continue to do so for some time to come. Whether you're the GM of a campaign with Jedi in it, or whether you're a player wanting to explore the possibilities of a Jedi character, I'd recommend this book as a solid investment.

Rating: 5
Summary: Great book for SW RPG
Comment: If you have the Core Rulebook, this supplement is a must. It contains lots of info on the jedi and lots of great stuff about the types of jedi you can play with prestige classes and all. Being a Jedi is what Star Wars is made of, so this book is a must if you want your adventure of RPG to be complete.

Rating: 5
Summary: Amazing!
Comment: This is a must have for all Star Wars roleplayers. It has a huge amount of new stuff for playing as a jedi. An EXTREMELY helpful addition.

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