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Revised Core Rulebook (Star Wars Roleplaying Game)

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Title: Revised Core Rulebook (Star Wars Roleplaying Game)
by Bill Slavicsek, Andy Collins, J.D. Wiker, Steve Sansweet
ISBN: 0-7869-2876-X
Publisher: Wizards of the Coast
Pub. Date: 01 May, 2002
Format: Hardcover
Volumes: 1
List Price(USD): $39.95
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Average Customer Rating: 4.03 (62 reviews)

Customer Reviews

Rating: 5
Summary: The Best
Comment: I am a die hard Star Wars Fan. On the weekends I will watch the a 5 movies in order. I will do this at least twice a month. When my friends started playing D&D, I liked the rpg and looked to get the rulebook. But when I went to get it I saw this and purchasd it instead. It was the best moment of my life. Since then I have been hooked on the game and gotten my friends to join in. The only thing bad about it is there are too few species, and there is not enough starships. These errors were fixed with the alien anthrolagy, and the starships of the galaxy. I mean what are 12 species and 10 starships to a real fan. The answer is squat. This book teaches you how to play, and shows you the basics of GMing. This will start you on your journey, and then when you have saved up enough, you will be able to buy other books. Once you have them all, your path of the Jedi will be complete. But beware of the Dark side. If you do not buy them all, and choose video games of some music or DVD's instead, your campians will forever suffer. You will not notice the difference until you return to the light. So buy this book and may the force be with you always.

Rating: 5
Summary: All I had hoped for and more...
Comment: Five stars, hands down, this book had everything my friends and I needed not only to play, but to learn Star Wars RPG. I've played D&D and other Rpg's, but this book had all the tools needed not only for experienced GM's but also ew ones who don't have a clue what their doing, and with Amazon's markdown, it was too good. I reccomend this book to all serious about the game. WELL WORTH IT!!!!!!

Rating: 5
Summary: This book converted me from a D20 hater to a D20 advocate
Comment: HI there! Having a good day? Well I thought I should share my review with all you RPGers out there. First let me give you my qualifications, I have been a DM for 20 years. In that time I have used every known game system, well minus maybe a few. Anyhow over the years let's just say I have accumulated some ability to judge a games quality. I hated the new d20 game system, never gave it a chance. Bought the books and threw them away! I was that bad folks. Wait a minute now, don't get jumpy I'm coming to my point, I really do have one. This book I bought because my friend peer pressured me into it. I fully expected to never actually play it. OK now this book was so well written and so well done that I am now a true convert to D20. I repent of my former actions and confidently say that this game is great! I can't get enough of playing it. In fact I am on the way to buying every single one of the books for it. This book contains everything you need to play quite successfully in the star wars universe. If you're an old antique like me maybe it will reboot your interest, if you love the movies and wish you could be a dark lord, and I know you do, then maybe you can find some reality diversion inside as well.

PS:I just had to respond to all those award winning RPG designers out there who posted their highly critical reviews. First off I would caution you to remember this is a roleplaying game not a textbook from heaven, infallable and perfection incarnate, so don't expect too much. I think that your expectations are too high. The DnD style classes work just fine and provide a necessary framework to create characters in. Sure you don't absolutely need them to play, but for those who aren't up to your own creative genius level, have mercy and let them have classes to work with. It really facilitates character generation.

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