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Miniatures Handbook (Dungeons & Dragons Supplement)

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Title: Miniatures Handbook (Dungeons & Dragons Supplement)
by Jonathan Tweet, Bruce R. Cordell, Skaff Elias, Michael Donais
ISBN: 0-7869-3281-3
Publisher: Wizards of the Coast
Pub. Date: 08 October, 2003
Format: Hardcover
Volumes: 1
List Price(USD): $29.95
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Average Customer Rating: 3.17 (6 reviews)

Customer Reviews

Rating: 3
Summary: Not as Good as it Could Be...
Comment: ....I bought this book because I have recently become a great fan (and player) of the D&D Skirmish miniatures game, and I knew the guide had some great explanations of the combat rules for the game, to include diagrams. I was right about that - the diagrams are excellent, but the book falls short in a few areas. For one, the book's organization is terrible. It doesn't even have an index - a HUGE oversight for a book that is supposed to be a quick reference for questions that come up during a Skirmish battle. Second, some of the combat explanations are a bit vague. For attacks of opportunity (which are a LOT different in Skirmish than they are in D&D, and hence sometimes confusing) and for cover/line of sight rules particularly, I've found I had to look in up to three different places to find resolution of a particular tactical situation. And I wonder, for a book titled "Miniature Handbook", why are the miniatures rules buried in the middle, instead of right up front?? That makes no sense to me. The content of this section gets about a B+, but organization is definitely an D-.
....The other two sections of the book are for mass combat and miscellaneous prestige classes, etc. The mass combat section is nice but organized as poorly as the miniatures section. It might be useful to someone who injects mass battles into his D&D campaign, something that many of us don't. The front section with the prestige classes I found to be particularly bland. I would have liked to see some classes and items related to tactical and strategic commanders, magic items that give leadership bonuses, etc. This section definitely fell short.
....All in all, if you would like a fairly good reference to supplement the little pamphlet that came with your D&D Miniatures Starter Set, this book might be for you. Otherwise, it's really just a minor supplement to your D&D campaign and in most cases should be skipped.

Rating: 3
Summary: A book with two uses
Comment: On the one hand, this book has some very nice new base classes, a few PrC's, and a scattering of spells & feats. For the roleplayer, this material is very nice- but a bit pricey.

Added is a larger section on playing the new Miniatures small unit game. I haven't played that yet, so I can't give my opinion.

If you're a roleplayer, and DO buy it, buy it here for the nice discount. Otherwise it is borderline too expensive.

Rating: 2
Summary: Minimally Useful
Comment: I only bought this book to have the info about the core classes, new prestige classes, feats, and monsters. I'm having difficulty understanding why this book's publication was even necessary. All info contained in it could have been divided up, and included in the 3.5 PHB, DMG, and MM. But, what's WOtC besides a huge moneymaking vehicle...
On the plus side, I like having new core classes, etc., to work with (especially using other D&D books). I created a Healer character, and built her up really well using the PHB and Book of Exalted Deeds; she's an ascetic, noncombatant Saint, however, the hack n' slashers in our party quite value her healing power, and ability to resurrect the dead! And, with her Exalted feats and Saint template, she's quite dangerous to the undead.
So, the Miniture Handbook: I give it 2 stars mainly because I think it never should have been printed. It's a thin tome, and all its contents could have been incorporated into the core rulebooks, and saved gamers at least $25.00.

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