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Title: Grimtooth's Traps: A Game-Master's Aid for All Role-Playing Systems by Paul Ryan O'Connor ISBN: 0-940244-75-6 Publisher: Flying Buffalo Pub. Date: June, 1981 Format: Paperback List Price(USD): $9.95 |
Average Customer Rating: 4 (1 review)
Rating: 4
Summary: Conan the Barbarian meets Wile E. Coyote meets Rube Goldberg
Comment: Ostensibly written by an evil troll who delights in his skill at designing booby-traps, this book is filled with copious illustrations and descriptions for designers of dungeons and other dangerous locales for adventurers in any game system. Non gamemaster/referees can enjoy it as well by simply laughing at the cartoon-like overkill quality of many of the traps, or admiring the elegant complexity or simplicity of the many ways the book lays out to fold, spindle, mutilate, and staple pesky adventurers who insist on crashing into carefully designed dungeons to rescue the princess/slay the dragon/steal the gold/all of the above. Many of the traps are designed to catch the jaded adventurer who has seen all the generics. Trap lethality is measured by number of skulls printed next to the title. Helpful wide margins permit extensive modifacations and precise notation of how much damage a trap would cause in a particular game system. Amusing and engrossing. Followed by sequels Grimtooth's Traps Too, Grimtooth's Traps Fore (I think), Grimtooth's Traps Ate, and Grimtooth's Traps Lite
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