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Godlike: Superhero Roleplaying in a World on Fire, 1936-1946

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Title: Godlike: Superhero Roleplaying in a World on Fire, 1936-1946
by Dennis Detwiller, Greg Stolze
ISBN: 0971064202
Publisher: Hobgoblynn Press
Pub. Date: 01 March, 2002
Format: Hardcover
List Price(USD): $39.95
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Average Customer Rating: 4.5

Customer Reviews

Rating: 5
Summary: A Solid Game
Comment: One of the best superhero games on the market. Uniquely simple, the Godlike system allows for fast and easy play. There are some flaws in the system, namely hard dice, but no system is perfect. The setting is great and the book does a good job of developing the World War II era. My biggest problem with the book is that many original copies had poor binding. Luckily, the producers of the book will allow you to send it back and get a new book with good binding.
If you are a fan of superhero gaming, this is the game for you.

Rating: 4
Summary: Excellent concept
Comment: This is a very impressive game, and even if you don't role-play, the background info is worth reading for the pure enjoyment. Two things stop me from giving it the 5 stars it would otherwise deserve: A weak binding (at least on my copy), which makes me scared to reread it for fear it'll start falling apart; and all the typos. It's hard to believe that with all the care, the skill, and the sheer LOVE that was obviously put into this book, it was sent to the printers with multiple, really distracting typos on every page. I hope there will be a second edition soon to fix those problems, because otherwise, it's 5 stars all the way.

Rating: 5
Summary: Godlike, a great WWII super-hero game
Comment: Godlike is a game set in World War II that manages to play with and break most previous super-heroic conventions.

If you want to play 4-color All-Star Squadron type WWII capes and cowls, that option is there but the default setting for the game is a gritty and brutal world where the players don't wear costumes to show their powered status out of fear of enemy snipers taking them out.

The game probably owes more to George R.R. Martin's Wild Cards or Saving Private Ryan than standard super-hero comic books.

The book is self-contained and while supplements will be coming out, none are necessary to break the book out and play a successful campaign. Furthermore, in an alternate history game, a supplement is only a library (or an Amazon.com) away.

The system makes combat fast and brutal. Their O.R.E. (One Roll Engine) gives damage, hit location, and initiative in one easy to-hit roll. The character creation is also quite simple, a nice change from past super-hero systems with mind-numbing number crunching.

All in all I can't recommend this book enough, it is a great role-playing game.

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