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Man & Machine: Cyberware (Shadowrun)

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Title: Man & Machine: Cyberware (Shadowrun)
by FASA Corporation
ISBN: 1-55560-363-7
Publisher: McGraw Hill - NTC
Pub. Date: May, 2000
Format: Paperback
Volumes: 1
List Price(USD): $20.00
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Average Customer Rating: 4.09 (11 reviews)

Customer Reviews

Rating: 5
Summary: Excellent Additon to 3rd Edition
Comment: Shadowrun 3rd Edition has been very well thought out, in my opinion the best game balanced edition to date. This book adds a very needed overhaul to the implant technology for SR. The authors went through great detail to cover all areas of 'cybertechnology' which had been previously covered in SHADOWTECH and CYBERTECHNOLOGY and made them better balanced and playable. In addition to updating the previously published 'technology', it adds many new systems as well as explains some of the most debated and controversial game rules. The book is very well laid out and most references made to other SR books are very well cross-referenced. A must for any Gamer that wants to keep up with the SOTA. It surpassed many of my expectations.

Rating: 5
Summary: Lots of useful revisions!
Comment: This 3rd Edition book is great! The revisions to the rules that they've made in here make things so much easier and so much more interesting! There are no more unfair advantages (well, some maybe, but less). And it's much more mage friendly. All of this is VERY good. And the additions are cool, too. The balance tail, for example, looks cool and is functional, too! All you 'Runners out there, GET THIS BOOK, it's worth it!

Rating: 3
Summary: A Note on Cybermancy
Comment: This book condolidates the information in Shadowtech and Cybertechnology as well as adding some new stuff. However, I feel the section on cybermancy needs some discussion. When I first read about cybermancy in the Cybertechnology sourcebook I felt that the book did an excellent job of making cybermancy sound creepy, dark, and dangerous. Which it should because a cybermantically treated character will have to do lot of role playing to do their character credit. While Man and Machine has all the game rules necessary to use cybermancy I reccomend you take a look back at Cybertechnolgy to get a "feel" for the practice if you intend to use it in your games.

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