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Gurps Mecha: Mighty Battlesuits and Anime Fighting Machines

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Title: Gurps Mecha: Mighty Battlesuits and Anime Fighting Machines
by David L. Pulver, Derek Pearcy, Sean M. Punch
ISBN: 155634239X
Publisher: Steve Jackson Games
Pub. Date: April, 1997
Format: Paperback
Volumes: 1
List Price(USD): $18.95
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Average Customer Rating: 4

Customer Reviews

Rating: 4
Summary: Mecha Madness
Comment: GURPS is well known for its flexible and seemingly limitless possibilities for plots and adventures. GURPS Mecha is a refreshing alternative to the standard "party in a dungeon fighting monsters" RPG setting. If you're a fan of Starship Troopers, Mighty Morphin Power Rangers, or such anime as Robotech, Mobile Suit Gundam, or Neon Genesis Evanglion, you will enjoy this genre of play. Be battlesuit-wearing warriors or control 200,000 pound mechs to crush your enemies. If you are a beginner, this book is easy to understand and takes you through the process of constructing your mechs and characters step by step. If you are a more advanced player, it shouldn't take you long to pick up the pace. The book covers some very innovative and fascinating character backgrounds, plot ideas, and extras (read the Bonded Mecha advantage and you will see what I mean). The potential for roleplay is great as well. You can play your characters in a classic anime style, or in a dramatic Hollywood manner. Okay, here's the bad part. First of all, you need to have the GURPS Basic Set. You knew that, right? Well, to fully enjoy your roleplaying experience I recommend getting GURPS Compendium I, GURPS Vehicles, and GURPS Ultra Tech/Ultra Tech 2. GURPS Compendium I allows for characters more suited for your campaign, and it is practically a staple for GURPS campaigns (you may have it already). GURPS Vehicles lets you have more elaborate Mecha designs, and GURPS Ultra Tech gives you a large variety of weaponry and technology. Basically, if you are looking for a refreshing change of pace in you role playing experience, I recommend picking up GURPS Mecha.

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