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The Hunters Hunted: The Battle Is Joined (Vampire)

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Title: The Hunters Hunted: The Battle Is Joined (Vampire)
by Bill Bridges, Janet Aulesio, Robert Hatch, Andrew Greenberg
ISBN: 1-56504-020-1
Publisher: White Wolf Publishing Inc.
Pub. Date: February, 1995
Format: Paperback
Volumes: 1
List Price(USD): $10.00
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Average Customer Rating: 3 (3 reviews)

Customer Reviews

Rating: 5
Summary: Mortals look out!
Comment: This book is of major importance for every Hunters-Chronicle. It begins with a nice short-story you can use as a chronicle, followed by different methods and approaches to hunt vampires. You might be a Hunter by plain accident or by profession, anyway the book provides background information for you and/or your hunters organisation. What is known about supernatural beings? How to fight them? Etc. It contains new Merits&Flaws for mortals, some Thaumaturgy spells, psychic abilities and True Faith (though the latter is a bit too powerful in my opinion). It usually provides good overviews on all the various concepts. Nothing to reprove. Recommended for players and storytellers alike.

Rating: 3
Summary: Very general
Comment: This book is not that bad. As another review said, it was written in the early stages of the other White Wolf games, so theres a lot of info thats not that meaningful anymore. What it is good as it as provoking your imagination to make your own Hunter characters. After all this is a Storyteller game, so it makes sense to make your own character using broad concepts to flesh it out. Overall, its just ok but not horrible.

Rating: 1
Summary: Cursory, outdated and poorly written.
Comment: Some of the flaws to a modern reader can be attributed to the era this was written in: There only was hedge magic, and the other White Wolf games weren't in their final stages. Fine. That makes the specific examples it cites fairly useless, but that's to be expected.

The real problem is that this only adds slightly to the definitions given in the Vampire basic game of each of the groups of hunters, padding with typically not-so-great "fiction." (It must be great to have friends at a game company, and not have to be a good writer to have your fiction published.)

What's good in here could be squeezed down into about eight pages. But even those concepts have been expanded in more recent supplements. Either stick with the core rules or buy "The Inquisition," "Project Twilight," "The Arcanum" and "Ghouls" (for the masterless ghouls who prey on the Kindred) as your interests dictate.

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