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Mage: The Ascension: A Storytelling Game of Modern Magick

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Title: Mage: The Ascension: A Storytelling Game of Modern Magick
by Stewart Wieck, Stephan Wieck, Chris Earley
ISBN: 1-56504-065-1
Publisher: White Wolf Publishing Inc.
Pub. Date: February, 1995
Format: Paperback
Volumes: 1
List Price(USD): $25.00
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Average Customer Rating: 4 (2 reviews)

Customer Reviews

Rating: 5
Summary: This is what the game always should have been
Comment: Forget Revised, this is what the game is really about. A generic setting in which you can launch a game in any time, any where, with any who. The revisions made from visionary-but-glitchy First edition make it much clearer and smoother to run.

Has everything you need to start an Ascension War chronicle (whether you want to get involved in the War or not is another matter), including details on the Technocracy, governments, secret organisations, the Umbra, the Digital Web, and a little on history.

Magick is appropriately powerful, and the game flows much more than the "crunchier" games like Vampire or Werewolf. It's a harder game than those, requiring more in the way of maturity and intelligence, but far more rewarding. And you don't have to play some kind of freaky monster.

Rating: 3
Summary: This book should have been smaller
Comment: I think that the author of this book really streched for material. He also added to much artwork. The up side to this book is the fact that it adds a little finess to mage.

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