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Title: Clanbook: Brujah by Justin Achilli, Deird're Brooks ISBN: 1-56504-267-0 Publisher: White Wolf Publishing Inc. Pub. Date: May, 2000 Format: Paperback Volumes: 1 List Price(USD): $14.95 |
Average Customer Rating: 4.44 (9 reviews)
Rating: 5
Summary: One of the Best (Revised) Clanbooks
Comment: This is the clanbook I enjoyed reading the most (even long after I knew that I should go to sleep).
Pluses
- The clan's history covers some parts of the world that are either glossed-over or overlooked entirely in other clanbooks. An...intriguing attempt is made at explaining the Brujah/Troile mess
- The book explains the three main pseudo-factions of Brujah (Iconoclasts, Idealists and Independents), and the Brujah antitribu and True Brujah get a mention (albeit a minor one). The typical Brujah social gatherings (various kinds of rants and raves) are explained and sound like chaotic, fun, potentially violent affairs. They're not all like that though, of course, as it's rather silly to try to categorize anything to do with Brujah. (Some "rants" catering to elders sound like they could very well be mistaken for high-society dinner parties without the food.)
- Reading the relatively-informed opinions of a studious Brujah (mistaken for a Toreador by one prince) who discusses the other clans is very amusing (I find some of his statements about the Assamites and the Baali questionable, however)
- The character templates are relatively good (Confederate, Harpy-to-Be and Anarch Ringleader, who seems to have been inspired by the character Tyler in Fight Club)
- Quite a few notable Brujah are detailed (or at least elaborated on) in the back
Minuses
- Besides a few typos and word omnissions here and there, not much other than some of the art being a bit drab
On a side note, I was surprised to see that Christof Romuald (in the Vampire: the Masquerade - Redemption computer game) is mentioned among other prolific Brujah.
Rating: 5
Summary: The Evolution of the Revolution Continues
Comment: Back in the days when VtM's atmosphere was first described (and trademarked) as "gothic-punk", the job of upholding the "punk" part fell largely to the anarchic and rebellious Brujah. Quickly, however, there came to be more to the Brujah than mohawks and frenzied head-banging. The clan turned out to have a noble heritage of humanitarianism, philosophy and even a lost utopia. The original CLANBOOK: BRUJAH did a lot to develop this more diverse clan concept as did VAMPIRE: DARK AGES.
This is further developed here. In this new edition of CLANBOOK: BRUJAH, the clan's history has been expanded including recent developments in the Anarch Free States. An insider's view is provided from the perspective of an independent-minded, articulate Brujah ancilla who both states and defies the stereotypes about his clan. (You've got to like a guy who dismisses the Tremere with "Whatever, Gandalf.")
In general, just as the new CLANBOOK: NOSFERATU seemed to make that clan more monsterous, this book seems to portary the Brujah as more humane and rational. The emphasis now seems to be on presenting the clan as the unsung backbone of vampiric society- individualistic, skeptical of rules and authority, often volatile but willing to do the heavy lifting that the more refined and aristocratic clans won't and gifted with an adaptability that enables them to survive when others don't. There is still room left, however, for the more rebellious Brujah we've come to love. The Iconclast/Idealist/Individualist camps presented in the original book are maintained here but made less rigid.
Indeed, despite more conventional graphic design and artwork, this new edition is an improvement over the old one. There are new merits and flaws, new discipline variations (and some old ones), an expanded section on notable Brujah (bigger than in NOSFERATU) and even a sample Brujah coterie. MIND'S EYE THEATRE stats are given for much material. There are all new character templates as well- no more dated pop-music figures and no more white supremacist. (If players want to play one of those, they'll have to think of it themselves.)
Rating: 3
Summary: An adequate update
Comment: While this newest clanbook makes a good attempt at explaining how this clan can attempt to hold power in the world of darkness, ultimately it fails at really making a case on how a clan so lacking in planners or diplomats can hold its own against more unified, well liked clans. Yes, individually, they may be more physically powerful then other clans. But the "V:tM" game has already established how little this matters on the grand scale of things. More illustration of Brujah 'long term' thinking should have been presented. Sadly, this clan is still portrayed as the shortest term thinkers of all the clans, and therefore the least formidable. Despite this, an entertaining read and an adequate update.
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Title: Clanbook: Toreador by Heather Grove, Greg Stolze ISBN: 1565042697 Publisher: White Wolf Publishing Inc. Pub. Date: September, 2000 List Price(USD): $14.95 |
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Title: Clanbook: Gangrel by James Kiley, Ellen Kiley ISBN: 1565042654 Publisher: White Wolf Publishing Inc. Pub. Date: August, 2000 List Price(USD): $14.95 |
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Title: Clanbook: Malkavian by Ethan Skemp, Jess Heinig ISBN: 1565042689 Publisher: White Wolf Publishing Inc. Pub. Date: June, 2000 List Price(USD): $14.95 |
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Title: Clanbook: Nosferatu by Brian Campbell ISBN: 1565042662 Publisher: White Wolf Publishing Inc. Pub. Date: May, 2000 List Price(USD): $14.95 |
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Title: Clanbook: Giovanni by Greg Stolze, John Chambers, Justin Achilli ISBN: 1588462072 Publisher: White Wolf Publishing Inc. Pub. Date: April, 2001 List Price(USD): $14.95 |
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