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Title: Libellus Sanguinis 1: Masters of the State by Craig Bolin, Richard E. Dansky, Robert Hatch ISBN: 1-56504-286-7 Publisher: White Wolf Games Studio Pub. Date: 01 September, 1997 Format: Paperback Volumes: 1 List Price(USD): $15.00 |
Average Customer Rating: 3.83 (6 reviews)
Rating: 4
Summary: The Leaders speak, so Listen!
Comment: All societies have their leaders, and Cainites are no exception. However, when you live for centuries, it can be difficult to tell exactly who is in power. From this comes the three fountainheads of leadership. Clans Lasombra, Tzimisce, and Ventrue all carry an air of power, but each knows they are the only true leaders for the Cainites. This book is analagous to the many Clanbooks printed for Vampire: The Masquerade. However, they have grouped them together into clans of like minds, if such a thing can exist with these power-driven demons.
The first book deals with the Leaders-from-the-Shadows. Just as ever king has a king-maker, every king-maker has the one who made him. Just like their Obtenebration that manipulates the shadows, these Magisters are the ones to pull the power behind the power behind the throne. Seeing a pattern? Although they are internally strifeful, they will not let the others know this. Clan Lasombra should run Cainite society, and if they have their way, their shadowy tentacles will eventually touch every aspect of both Mortal and Cainite culture.
Their section is a wonderful extension on core book material. It offers more information on the behind-the-shadows workings of this clan. These details are also augmented with clan specific discipline levels and powers. Now players can see the horrific powers of Obtenebration. Not only can they cloak the night, but Tchernabog can even cloak the day! Even if a Cainite cannot summon this level of Obtenebration, a simple use of Dark Steel will slow down even the staunchest of aggressors. Now those who rule from the Shadows are shown to have their own teeth as well. While it is better to let others do the killing and dying for you, the Lasombra will not need to stand idly by. They can go toe-to-toe with any other clan, if that clan ever sees them coming.
Book two takes a decidedly different tone by delving into the ultra-horrific world of the Tzimisce. These Cainites are well called fiends by their peers. Although the view is biased and from a Tremere source, it is evident the strength and power they wield is terrible. This is a place not for the squeamish. The Fiends live well beyond the realm of monster. They relish in their unlives and their ancient powers. Beware when you sup with the Fiends for you never know who is the main course.
Now this section does give information on both Vicissitude and a little on Koldunic Sorcery. Do no be fooled. Koldunism is not the same as Thaumaturgy. As others not, Koldunism is far older. If this book seems to indicated the two are the same, then obtain Blood Magic and use that instead. Often, one should not just lump the two together. This is what started the war long, long ago. Granted, killing a Tzimisce elder and invading the lands of the Voivode was not a good idea either. Also, most of Clan Tzimisce do not use Koldunic Sorcery. They have instead been infected with Vicissitude, which is the difference between Clan Tzimisce and the Old Clan Tzimisce (see Black Hand). So, use this section to build the better fiend. Remember, these are your lands and have been since before those mortal upstart mages where ever born. Your power traces back to Enoch, to Cain, to Adam himself. You were the keepers of sorcery long before the mages.
Book three brings in the ever popular, yet rather plain Ventrue. This is the shortest section because the Ventrue are very straight forward. We are the ones who are to rule, and all others are usurpers. Ventrue is the Kingship Clan after all! I like the section, especially the new skills and discipline power. The data is just as useful as that from the Lasombra and Tzimisce. I personally do not play Ventrue enough to fully rate this section, but it has helped me create some truly loved, or is that loathed, non-player characters.
In summary, this book along with the other clanbooks forms the most expansive base of core knowledge that is needed for games. If you want more in-depth clan interaction and knowledge, this is a must add to any collection.
Rating: 3
Summary: Call of Power
Comment: The Part about the Lasombra is very interesting and shows the machinations of the Magisters. The Ventrue are perfect Antagonists to them, their completly different approach to power is nice written. But the the part on the Tzimisce is written from the Point of a Tremere, their deadly Enemies, giving a very morbid View to them. On the other Hand, having only your enemies speaking about you, doesn't show your beliefs and aims... ;)
Rating: 4
Summary: You guys are missing the point...
Comment: Koldunic sorcery IS thaumaturgy for all intents and purposes. All thaumaturgy is is using the power of vampire blood to power magic. It's like magic in Mage basically, except it uses vitae instead of quintessence or tass. Koldunic sorcery is the same thing. It is using blood to power magic. Simply enough, it is just an ancient form of thaumaturgy that is not as polished as the Tremere form (they had been Magi for quite some time before they became Cainite).
I think it wouldn't make sense to call Koldunic Sorcery as thaumaturgy, mainly because the former predates the later. But, as stated previously, they are basically the same thing.
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Title: Players Guide to Low Clans (Vampire) by Zack Bush, Michael Butler, Michael H. Goodwin ISBN: 1588462870 Publisher: White Wolf Publishing Pub. Date: 01 August, 2003 List Price(USD): $29.95 |
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Title: Libellus Sanguinis 3: Wolves at the Door by Jason Langlois, Mike Lee, Clayton Oliver ISBN: 1565042034 Publisher: White Wolf Games Studio Pub. Date: 01 April, 2000 List Price(USD): $15.95 |
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Title: Right of Princes (Dark Ages) by Stephen Michael Dibesa, Myranda Kalis, Jacob Klunder ISBN: 1588462838 Publisher: White Wolf Games Studio Pub. Date: 01 February, 2003 List Price(USD): $19.95 |
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Title: Clanbook: Ravnos (Vampire, the Masquerade) by Deird're Brooks ISBN: 1588462099 Publisher: White Wolf Games Studio Pub. Date: 01 May, 2001 List Price(USD): $14.95 |
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Title: Dark Ages: Players Guide to High Clans (Vampire) by Michael A. Goodwin ISBN: 1588462897 Publisher: White Wolf Publishing Pub. Date: 01 November, 2003 List Price(USD): $29.95 |
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