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Werewolf: The Wild West: A Storytelling Game of Historical Horror (Werewolf-The Apocalypse)

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Title: Werewolf: The Wild West: A Storytelling Game of Historical Horror (Werewolf-The Apocalypse)
by Glenn Fabry, Richard Kane Ferguson
ISBN: 1-56504-340-5
Publisher: White Wolf Publishing Inc.
Pub. Date: June, 1997
Format: Hardcover
Volumes: 1
List Price(USD): $28.00
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Average Customer Rating: 4 (8 reviews)

Customer Reviews

Rating: 5
Summary: A Must Have
Comment: I got this book just for the heck of it, but it turned out to be an amazing WoD addition. It is very in depth, and is a must have for a WW:tA fan!

Rating: 5
Summary: Easily the most eccentric of all the Werewolf offerings...
Comment: This special version of Werewolf has a bizarre but uniquely fasinating appeal all its own. And I do highly recommend it, and not just because of the new information it contains for more variety.....

While it *is* true that the new bits of info can be downloaded from various areas of the internet, there's a HUGE plus for Werewolf buffs to actually buy the book...IT HAS DROP-DEAD GORGEOUS ART DIRECTION! Even its cover is weirdly original (it has a fake bullet hole actually drilled through it!), and the illustrations, reproduced in traditional "western" brown on light-brown paper, are so beautiful that I simply can't take my eyes off of them--they are even more gorgeous (especially in the drawings of various werewolves) than most of the illustrations in the original "Apocalypse" books!

If short, get the book so you can experience the whole look and feel of Wild West, and not just the new rules! Fans of the game won't regret it.

Rating: 5
Summary: The ideal setting for Werewolf
Comment: The civil war draws to a close and the battle continues between the Weaver and the Wyrm. An ideal setting to play Werewolves... all the fun of kicking the crap out of bad-guys while not having to worry about cities full of bystanders. The West lends a more magical feel to the game than Apocalypse had. The lawlessness of the land contributes to a more straightforward kick-in-the-door style, while the lack of real exploration allows for a feeling of "who knows what could be out there?" One of White Wolf's best.

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