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Book of Wyrm

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Title: Book of Wyrm
by Ron Spencer, White Wolf Games Studio
ISBN: 1-56504-356-1
Publisher: White Wolf Publishing Inc.
Pub. Date: November, 1998
Format: Paperback
Volumes: 1
List Price(USD): $18.00
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Average Customer Rating: 4.57 (7 reviews)

Customer Reviews

Rating: 5
Summary: Into the Wyrm's Coils
Comment: If you're looking for the black spiral dancer tribe book, look no further! If you're looking for the wyrm's take on the whole triat "war," look no further. this book has all you could need to begin effectively using black spiral dancers in your chronicle--including gifts and totems. It also has the history of the world--wyrm style--and the thousands of ways it interacts in the modern world. It also discusses the "Triatic" Wyrm--the wyrm's avatars while he's still wrapped in the weaver's webs. Fomori are glossed over in this book, but if you are looking for a source book for them, pick up the new Posessed book or the old Freak Leigons book.

Rating: 5
Summary: What Book of Wyrm Is
Comment: The book of the wyrm is an expansion to werewolf the apocalypse. If you need some bad guys for your game (because the main werewolf book does'nt REALLY provide any) or you would like to play as a Black spiral dancer -formerly known as the white howlers- OR you would like to know about the wyrm, banes, fomori(freak legion suggested instead), pentex(subsidiaries: a guide to pentex suggested instead), OR you just want some more "fun stuff" for your game (like mustard gas) then this book is highly recomended. This book is in general about the "bad guys" (but not from the wyrms point of view, which is also in this book)!

Rating: 4
Summary: A must have for serious ST's
Comment: I got this book as a suggestion from a friend after I had started werewolf, and said I was planning ot run a campaign. This did not disappoint me. This book has most everything you need in it to make a serious Wyrm chronicle. From various themes to use, such as Horror, Terror, or Splatter, to the nature of teh Wyrm itself.

I mean, after reading this, one can actually feel SORRY for the Wyrm, and as I looked through the various Urge Wyrms, one begins to realize just WHY the Wyrm is doing what it is doing.

It also includes good information the Cosmology of the Wyrm, information on Malfeas, the Umbral knot created by teh Wyrm's struggles, the Maejin Incarna, a mini-BSD tribe book that shows just WHY they fell and just why they are possibly the greatest threat to Gaia. Information on Fomori, Banes, wyrm-fetishes, mOrtal Cults, and other things ae all included.

My only gripe is the Pentex section, whihc played up the "destroying the world for the sake of it" feel a bit too much for my liking. Though the fiction throughout that part of the book made up for it, as it is very interesting and is more of what I will use Pentex for int eh future.

My favourite parts were the Mortal Cults and Aliens. A non-supernatural group serving the Wyrm is a ncie way to be sadistic to players, and the concept of an Alien made my mind start spinning.

If you plan to run a Werewolf campaign, and want the Wyrm as the main antagonist, get this book. It will help you make a great in-depth, serious, and dark game, exactly what Werewolf is about. To boot, there isn't tha tmuch that doens't need to be changed for Revised rules, just a bit of thinking with Spirits, and some BSD Gifts and Rites, but that's it. So enjoy folks...

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