AnyBook4Less.com
Find the Best Price on the Web
Order from a Major Online Bookstore
Developed by Fintix
Home  |  Store List  |  FAQ  |  Contact Us  |  
 
Ultimate Book Price Comparison Engine
Save Your Time And Money

Mage: The Ascension (Mage)

Please fill out form in order to compare prices
Title: Mage: The Ascension (Mage)
by Phil Brucato, Brian Campbell, Chris Hind, Kevin A. Murphy, Nicky Rea, John R. Robey, Kathleen Ryan, Teeuwynn Woodruff, Allen Varney, Teewynn Woodruff
ISBN: 1-56504-400-2
Publisher: White Wolf Publishing Inc.
Pub. Date: November, 1995
Format: Hardcover
Volumes: 1
List Price(USD): $29.95
Your Country
Currency
Delivery
Include Used Books
Are you a club member of: Barnes and Noble
Books A Million Chapters.Indigo.ca

Average Customer Rating: 4.26 (31 reviews)

Customer Reviews

Rating: 5
Summary: Anyone who dislikes this game must lack imagination.
Comment: Thats right. You'd have to be right out of the box of Autumn People if you think this game suxs. Seriously, this game is the best as far as the World of Darkness goes. I mean yeah the others do have some definite things running for them but come on. You get to toy with peoples beliefs here, even if that person happens to be an Atheist. The problem is those types might find this game frightening especially when they realize that reality IS up for grabs and regardless of belief its gonna be exactly the way you percieve it. Maybe some people can't handle that kind of responsibility and try to play ignorant to it. Well the Technocracy likes people like them and I like to watch them squirm to define something vulgar as a rational thing. Some people will never learn. But enough about people who such cause they can't figure a good cronicle to run, Mage: The Ascension is a book worth reading for enjoyment of reading alone. Hell I've been playing the game for years now and I still can't help but pick the book up and re-read it every once in awhile. As player and storyteller of this game I must admit its one of the most fascinating roleplaying game I've ever played.

Rating: 4
Summary: Complex intellectual game of Magic(k) in the modern era
Comment: If you want a game to melt your mind, pick up Mage. This is the third of five lines of game books in the World of Darkness, and the one with the most hope. In Vampire, Werewold, and Wraith, you play the monster. In Changling, you play the doomed to die crazy hero. In Mage you wrestle with Reality. Your views shape the world around you. You are fighting other views, that clash with yours, to the point where your magic can be harmful to you. Overall, this is a great game. The layout is average, the system is standard White Wolf. The philosophy is fantastic. The world is what you make it. Literally. Things exist and happen because people believe they do. Your job is to change or survive people's beliefs. On the negative, the index is one of the worst I've seen. 1st Edition Mage had a much better index. The index is too short and not nearly complete enough. It even lacks the normal page framing, making it look like the authors forgot to do it before sending it to the printers, and just whipped something together. If you use this book and this game, make sure to use sticky notes for your most common rules...

Rating: 5
Summary: The best game in the World of Darkness
Comment: This is the best game in White Wolf's game universe. I have never played a game with so many possibilities. This book is the core rulebook for Mage the Ascension Second Edition. The book contains everything you need to understand the Mage universe. Every aspect of the game is elaborated on fully or contains enough information for you to come up with the rest of the details. The book focuses on the Traditions but there is also a good amount of information on the Technocratic Union, Marauders, and Nephandi for you to use. The worlds beyond the Gauntlet and Horizon are also touched on along with sample umbrood. With this book any game is possible. You want to play a fireball-chucking mage? No problem. How about a hacker from the Matrix? There's a Tradition available just for that. Want to play a tough martial artist who can catch bullets? There are rules for that too. This is a great book that can stand alone without supplements, unlike its revised edition.

Similar Books:

Title: Project Twilight (Werewolf: The Apocalypse)
by Christopher Howard, Bill Bridges, Chris Howard, White Wolf
ISBN: 1565043103
Publisher: White Wolf Publishing Inc.
Pub. Date: May, 1995
List Price(USD): $12.00
Title: Dead Magic 2: Secrets and Survivors (Mage the Ascension)
by Bryan Armor, Kraig Blackwelde, John Chambers, Sam Chupp, Leonard Gentile, Mur Lafferty, Kraig Blackwelder
ISBN: 1588464067
Publisher: White Wolf Publishing Inc.
Pub. Date: March, 2003
List Price(USD): $21.95
Title: The Infinite Tapestry (Mage the Ascension)
by Brian Campbell, Stephen Michael Dipesa, Sam Inabinet
ISBN: 1588464091
Publisher: White Wolf Publishing Inc.
Pub. Date: May, 2003
List Price(USD): $24.95

Thank you for visiting www.AnyBook4Less.com and enjoy your savings!

Copyright� 2001-2021 Send your comments

Powered by Apache