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The Complete Masks of Nyarlathotep (Call of Cthulhu Role Playing Game Series)

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Title: The Complete Masks of Nyarlathotep (Call of Cthulhu Role Playing Game Series)
by Larry Ditillio, Lynn Willis, Jason C. Eckhardt, Lee Gibbons
ISBN: 1568820690
Publisher: Chaosium
Pub. Date: October, 1996
Format: Paperback
Volumes: 1
List Price(USD): $22.95
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Average Customer Rating: 4.4

Customer Reviews

Rating: 5
Summary: Amazing
Comment: Ok, i admit i have only run a small portion of this massive campaign, but i've read all of it and it is mind-blowing. Combining the talent of various writers and artists, the setting is epic and terrifying, pitting the investigators against alien forces that can destroy the world. It is not boring by any means, and has ample opportunities for the Keeper to make it as easy or difficult as he chooses. Prepare for a world-hopping tour, and prepare to spend around a year of game time doing it.

Rating: 2
Summary: Oh My ...Is This Boring!
Comment: My friends and I sat down to play this as our first introduction to Call Of Cthulhu. I had read it and damn did it look cool. Well we set about playing and it took us far too long to get to anything interesting. The way the adventures are put together require at least three sessions, and we play 8-10 hour sessions, to find the one clue that leads to one short scene of action.

Now we are not hack and slash gamers by any means, we just like a little bit of excitement. The majority of this colosal campaign is legwork, interviews and chasing clues. Even as things really start to come to a head as an evil cult threatens to launch a nuclear weapon to open a rift in space. It's just more boring legwork.

My advice is to not even bother with this campaign unless you want to put alot of work into rearranging the clues and legwork and like to add ALOT of perriphrial excitement. Where is the dark horror and insanity if the investigators never fear for their life or their sanity. I mean COME ON!

Now I know what you're thinking. 'If it [was] so bad, why 2 stars?' Well the answer is simple. The story is awesome and very well thought out, except maybe the missile at the end, an ICBM in 1926, I don't think so. The story warrants 2 stars but it is so horribly put together that it does not deserve any more than that.

As a plus if you are the kind of person who far favors legwork and investigation to action than this is definately the product for you. I personaly prefer a good mix of the two which is the way I write adventures and campaigns.

If you want a good campaign module for Call Of Cthulhu I recomend Nocturnum by Fantasy Flight Games. Granted the campaign is written for the d20 version and is by default a modern setting it is easily converted to regular rules and any other timeline.

Rating: 5
Summary: Brilliant, terrifying, and compelling
Comment: Larry DiTillio's epic Call of Cthulhu campaign is the best scenario I have come across in my nearly 20 years of gaming. It pits 1920's investigators against the machinations of Nyralathotep in a truly worldwide campaign. What stands foremost in my mind is the manner in which he was able to evoke horror even among the most jaded and experienced investigators. It's an epic campaign and should last many nights of play. Be forewarned that this requires a very well-organized keeper because of the number of clues and red herrings strewn about. It's a game that suits both roleplaying and power gamers.

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