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Call of Cthulhu (Call of Cthulhu Roleplaying Game)

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Title: Call of Cthulhu (Call of Cthulhu Roleplaying Game)
by Sandy Petersen, Lynn Willis
ISBN: 1-56882-134-4
Publisher: Chaosium
Pub. Date: August, 1998
Format: Paperback
Volumes: 1
List Price(USD): $29.95
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Average Customer Rating: 4.97 (31 reviews)

Customer Reviews

Rating: 5
Summary: The best RPG I have ever played
Comment: "Call of Cthulhu" is hands-down my favorite RPG. I have been playing it for about 15 years now, and have to yet to get bored with it. In a testament to it's quality, the core rule book has gone through 5 editions without any changes to the core rules. This version, the 5th edition, is improved by higher production value, nicer art, inclusion of spells/artifacts created for various adventures over the years, and the necessary addition of H.P. Lovecraft's signature story, "The Call of Cthulhu."

"Call of Cthulhu's" strength is in it's simplicity. The basic d100 system allows for near instant character creation and absorption of the rules. As an RPG, it is a non-combat game that focuses more on roleplaying and atmosphere. (Indeed, investigators who are combat happy will be short lived. "Call of Cthulhu" is famous for it's high body count.)

This system has won pretty much every RPG award available. It is the "system of choice" for my regular gaming group of 10 years. Possibly the best roleplaying game ever made.

Rating: 5
Summary: The Ultimate Role playing book
Comment: After Playing AD&D for 5 years , i yearned for a new challenge then after one day reading a review in a Dragon Magazine I found proof that there was something more challenging. CTHULHU. I went out and bought the 4th Edition and was hooked. This Book was the 3rd version of the rulebook that I bought and I was hooked yet again as they are written so well.
The amount of information and detail in this edition is outstanding and with the addition of the actual "call of cthulhu" story , many first time Mythos readers will understand some of the nuance behind what made HP Lovecraft the ultimate horror writer of our time.
Buy this book and create game sessions that will make your players, laugh, scream, cry and scream even more.
You will understand why it is the ultimate game when you kill 28 charcters in one session and your players are still lining up to get back into the game with a mad vengeance.

Rating: 5
Summary: Yet another 5-star review
Comment: Doesn't it tell you something, that *every* review for this edition of this book gives it 5 stars? (Some of the out-of-print editions have reviews here too.) And let's face it, us RPG enthusiasts are not the sort of folks to shy away from criticizing.

Some people will say the Basic Roleplaying rule-set is outdated. It's true that games like Unknown Armies and Godlike are pretty cool, and I know people who are using those rules for their CoC games. But just try introducing a newcomer to those rules, or getting someone who's only played D&D before to convert. They get dizzy, I tell you. Nope, for a simple, elegant rule-set that just about anyone can grasp right off the bat, Call of Cthulhu's Basic Roleplaying has still got it, after more than 20 years. The rules fade into the background, where they belong.

And unlike other games with their multivolume core rulebooks and endless splatbooks that you *need* if you want a fully fleshed-out campaign, everything you really need is right there in this one rulebook. Heck, every time Chaosium does a new edition, they comb all the supplements for spells, monsters, skills, and so on, and add them into the new edition--to save you time and money! Chaosium even printed the entire short story, "The Call of Cthulhu," in this edition, so newbies can get a taste of what it's all about.

If you've got an older edition of CoC, you don't need to buy this one--the rule changes are quite minor. I bought it because my old book was getting worn out, and I wanted a more durable hardcover edition. Now I can loan out the old book to players. But I'm really happy with the little changes, and it's nice to have some of the information that used to be in adventures and supplements all gathered together in one book.

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