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Michael Moorcook's Stormbringer (Stormbringer Roleplaying Game, 2115)

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Title: Michael Moorcook's Stormbringer (Stormbringer Roleplaying Game, 2115)
by Lynn Willis
ISBN: 1568821522
Publisher: Chaosium
Pub. Date: July, 2001
Format: Paperback
Volumes: 1
List Price(USD): $29.95
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Average Customer Rating: 4.5

Customer Reviews

Rating: 4
Summary: Very good, but improvement still possible
Comment: I've been playing Stormbringer 4th edition for many years by now, and have recently changed to 5th edition. The combat rules in 5th edition are far superior to 4th edition, and for this reason alone 5th edition is a welcome change. However the new character generation bugs me. Each player has 250 points to distribute between skills, and the rulebook even recommends using 101 of these points for the primary weapon. However none of the examples in the book feature beginner characters with 101% weapon skill for a good reason: I bring you my own transscript of a playtest where two beginner characters each armed with 101% broadswords fight between themselves:

P1: I roll 50, a HIT
P2: I roll 40, I parry
P2: I roll 40, I Hit
P1: I roll 83, I parry
P1: I roll 45, I hit
P2: I roll 39, I parry
P2: I roll 06, a CRITICAL hit
P1: I roll 37, I parry, but my weapon takes 4 points damage
P1: I roll 82, I hit
...

And so on. Sooner or later a broadsword breaks. The winner is the player who brought the highest number of broadswords to the match...

This is the reason why my players are not allowed to generate their own characters. Giving me as the GM some extra work (And causes my players to bicker for good reason that I give them [weak] characters)

Rating: 5
Summary: A true Malnebonian delight
Comment: If you are a roleplayer and a follower of Moorcok's epic novels, than look no further. The book uses same rules (which are easy to digest) as does "Call of Cthulhu" and the two books can accompany each other. Detailed information on Moorcok's world, spells, bestiary and stats for well known heroes and characters.
This game has something that other roleplaying games ,in my experience, lack. You are not restricted by alignment, nor do you have to pick a strict character class. So you can end up with a skilled warrior-sorcerer (Elric style) or any other occupation and still be able to cast magic spells. Another great feature (in tradition with Elric novels) is character's abilities to summon and bind demons, elementals and other supernatural creatures, depending on the character's following of eather Law, Chaos or Balance... There are no levels so any spell can be cast or creature summoned even by novice sorcerers, only if the adventurer has enough resources for the deed. This, of course, you do at your own risk for it is a high price to pay for disturbing the Lords of the Higher Worlds...
The game has the dark and brutal feel about it and is not recommended for those that prefer high fantasy and happy endings. In my opinion, those that enjoy "Call of Cthulhu" or "Vampire" will like this as well. If you know what I am talking about, go forth and get your hands on this classic piece. You will not regret it, this I swear by Arioch...

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