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Black Art of Java Game Programming

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Title: Black Art of Java Game Programming
by Joel Fan, Eric Ries, Calin Tenitchi
ISBN: 1-57169-043-3
Publisher: Waite Group Press
Pub. Date: November, 1996
Format: Paperback
Volumes: 1
List Price(USD): $49.99
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Average Customer Rating: 4.5 (30 reviews)

Customer Reviews

Rating: 5
Summary: Great Game Concepts Introducation
Comment: This book was a great introduction to game concepts and the object oriented design planning behind them. At the same time, it's a great intro to java itself. Now, certainly, the Java 1.0 code isn't going to compile with jdk 1.1 or 1.2; java has changed too much. I found this made a good working pair with Sun Press's books on Java Swing for Java 2.0. It brought the tech up to date and provided me with the new options for some of the technology (such as MVC approach, UI delegates, and less buggy threading).

The book doesn't give complex examples. If you're ready for those, go get yourself an expert level book. But this is great if you've only written games very little, or not at all, and need something to organize your thoughts and your code. You'll find yourself approaching it with a lot more planning and more reusable code.

Rating: 5
Summary: Not just for game programmers
Comment: Great book. I really enjoyed networking chapters - there are lots of examles useful in everyday work even if you are not a game developer. Although a little obsolete (escpecially in the time I am writing this), I would recommend this book to anyone interested in game programming and/or java networking. Part one is really an easygoing and fun introduction into Java and OOP concepts. I was really suprised how authors were paying attention to OOP concepts and clean object oriented design. Part two is the where real stuff begins - networking, advanced graphics, multiplayer gaming, etc... Part three is a veru useful and interesting to study collection of games (with sources and explanations of key features and used programming techniques). Appendix E even explains some basic math background useful if you want to understand a little bit how 3D engines work.

Rating: 2
Summary: Java not a solution...
Comment: I was given this book by a friend, who received it from a friend, who received it from a friend. Now I'm going to give it away too, because it's useless. We are all professional programmers and two of the friends who have owned this book are now professional game programmers (using C++). We were hoping that this book would prove java to be a great way to code games for other platforms, but it doesnt even come close. If anything it's proved that java is not a game programming option.

The book itself is a good intro to java programming, but the game examples are just too basic...so basic that you dont even want to look at them. I have a stack of commodore 64 game programming books with arcade games written in line basic that would put this book to shame... with only 32k of memory. Dont even get me started on the speed. The best game in the book is "javaroids" but it's choppy on my p3-500 with 512mb of ram. It doesnt matter though because it would be a challenge to want to play it for more than 10 seconds,especially in a 200x300 window, and I *love* asteroids and classic arcade games. How sad.

Whats java good for? Moving data around between servers... but not games. If this book is offered to you for free, think hard about it but then decline.

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