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OpenGL SuperBible, Second Edition (2nd Edition)

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Title: OpenGL SuperBible, Second Edition (2nd Edition)
by Richard S. Wright Jr., Michael R. Sweet
ISBN: 1-57169-164-2
Publisher: Waite Group Press
Pub. Date: 16 December, 1999
Format: Paperback
Volumes: 1
List Price(USD): $49.99
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Average Customer Rating: 4.24 (25 reviews)

Customer Reviews

Rating: 4
Summary: A correction (maybe)
Comment: If I'm not mistaken, you can use matrix multiplication for translation also, it's just that using the addition operation may be faster.

Though there may be some things which may or may not be so correct, this is one of the better (if not the best) books on OpenGL for both beginner and intermediate levels. In addition, the by using GLUT, you can compile and run the code on both Windows and Linux OS, as well as leave the gory details of window, timing loop, input device management to GLUT.

Personally, if I am forced to choose only one book to learn OpenGL, the this would be the one. Furthermore, it is not a rehash of the first edition, but an much improved version. With the help of this book, I've been able to write a pretty decent graphics engine for a combat flight sim. My only gripe is that conversion of various 3D file formats such as 3DS to OpenGL is not covered, otherwise you would be able to load and view stunning landscapes and scenes.

Rating: 5
Summary: Great Book For OpenGL Newbies
Comment: OpenGL SuperBible is a tutorial for writing OpenGL programs on Microsoft Windows. Unlike other OpenGL books, this book avoids much of the 3d theory, and CLEARLY explains the practical aspects of OpenGL programming. Also, most other OpenGL books don't focus on a specific platform. However, there are many platform specific issues in OpenGL programming. And it can be difficult to compile even a simple "Hello OpenGL" application using these "platform agnostic" books as a guide. This book avoids the confusion by gearing its explanations towards one programming environment (Win32). OpenGL SuperBible is the perfect book for someone starting OpenGL programming on Windows.

Rating: 5
Summary: Great Book
Comment: If you are looking to learn OpenGL on Windows, then this is the book for you. Each chapter gives an excellent description of the concepts learned. The authors writing is clear and concise.

The book uses GLUT for most of the programs. This is great as you can spend the time learning on program in 3d as oppossed to OS specific code. GLUT takes about 10 minutes to learn(Window,keyboard,and mouse functions), but you can do A LOT with it. You can make lots of small games and demos with it. Once the code works, remove GLUT and use your OS code.

This is a book on programming 3d graphics. You most likely wont understand it if you've never gone past algebra in school. This is not the authors fault. You need to be able to understand some trig and linear algebra. If your math education is somewhat lacking, you should be able to understand it. He explains it a lot better than most math teachers do.

Overall, I highly recommend this book. The examples are somewhat boring, but this is not a game programming book. It is a graphics book. You should have no problem taking what you learn and apply it to a game. If you are looking for an OpenGL Game Programming book, then buy the book with same title from the guys at Gamedev.net. It's very good.

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