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Title: Ascension (Mage) by Brian Campbell, Stephen Michael Dipesa, Conrad Hubbard, Sam Inabinet, Kathleen Ryan, Malcolm Sheppard, White Wolf Publishing Inc ISBN: 1-58846-417-2 Publisher: White Wolf Publishing Inc. Pub. Date: March, 2004 Format: Hardcover Volumes: 1 List Price(USD): $29.99 |
Average Customer Rating: 1.67 (3 reviews)
Rating: 2
Summary: A letdown
Comment: After reading Time of Judgment and Werewolf: Apocalypse, I was truly looking forward to this book. Unfortunately, this product is a letdown.
The scenario concepts themselves aren't too bad, but the scenario details are where things fall apart. In one, the Nephandi and the Marauders, formerly two of the great "bad guys" of MtA, are shoved to the background in favor of a creature that was mentioned once in one supplement. Another concept--the Psychopomp--wasn't introduced until the Manifesto: Transmissions from the Rouge Council book, and yet plays a huge role in these scenarios. The end result is a bit, as one gamer put it in a forum, like reading a murder mystery and finding that murderer is a character who was introduced in the last three chapters of the book.
The other reviewers have it right: don't buy this book if you're expecting to find out what "ascension" and "the 10th Sphere" are. There's no revelation, or even a lot of guidance to defining them. And make no mistake, these scenarios are Mage: the Apocalypse, not Mage: the Ascension. This is the end of the World in a desperate, painful fashion. If you thought that Ascension was union with the Universe/Nirvana/God/Whatever (and if you've been playing since 2nd ed, you can hardly be blamed for believing this), you'd better start working on your own definition.
My biggest complaint--and I admit that it's a nitpick--is that the book is written as though all the material that came out prior to Mage Revised didn't exist. I knew I couldn't expect my fondly-wished-for final throwdown between the Technocracy and the Traditions for control of Reality (admit it--that would've made a great scenario). But to give such short shrift to those early concepts that made the game great (and, by extension, the players who've supported Mage since it came out eleven years ago) is really sad.
The one saving grace of this book (and the reason it gets two stars instead of one) is Chapter Seven: Designing Ascension. It's a toolbox for for creating custom scenarios for the end of the universe as opposed to using the ones in the book. It includeds optional rules for large-scale combat, crossover ideas for other WoD games (except Changeling! another disappointment!), and storytelling tips on how to run epic, apocalyptic chronicles.
Bottom-line: only buy this if you're a completionist, or manage to find it for dirt-cheap someplace (a used copy in Amazon Marketplace, for instance). Otherwise, borrow it from a friend and read it first before you decide to pay full price for your own copy.
Rating: 1
Summary: Mage: the Apocalypse?
Comment: Okay, I was aware that White Wolf wanted to kill off the World of Darkness with some spectacular and pricey hardcover books, but at least with Mage I expected *Ascension* as a theme as advertised in the title - and not a handful of merely apocalyptic scenarios with practically zero chance of success for any players who might dare to brave them.
The books contains some world-shattering events which - when played out like described - would be more or less railroading the players along very narrow paths. I'm an ST (and player) who believes in giving more choices, but with most of these scenarios one is forced to stay on a path that doesn't really allow for breaking out, so STing any of this would be out of the question for me withough rewriting the stuff completely.
Ascension itself is barely mentioned at all - only two or three pages in the end of the book give some hints, but they are mostly a cop out, too.
I was utterly disappointed by this book (as with most of the Revised setting, I have to admit - I am a 1st and 2nd ed fan ^_^), and if I weren't a Mage completist who owns every single book of that gameline, I would really consider getting rid of "The Ascension"...
So I have to agree with the former reviewer - buy this book only if you are a completist, or if you liked the mood of hopelessness that was already inserted into Mage with the Revised edition.
Rating: 2
Summary: Disappointing
Comment: as·cen·sion n.
1. The act or process of ascending; ascent.
The authors of this book need to review this definition. Without revealing anything, the stories in this are flat-out poorly considered and lack continuity-checking. In one, for example, they take the excellent work previously done changing one 'adversarial' group into a three dimensional, believable group, and in this they revert to a one-dimensional 'We're sooooo evil' group.
Another disappointing thing about this book is that they hyped the so-called '10th Sphere' - going as far as to include mention not only on the cover, but in the introduction - then it turns out that there IS no revelation about it. Rather, the '10th Sphere' is danced around as plot points.
If you're a Mage or World of Darkness completist, get this book. If you aren't, you probably should consider giving this a pass.
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Title: Apocalypse: Time of Judgement (Werewolf) by Chris Bowen, Chris Campbell, James Comer, Harry Heckel, Rick Jones, James Kiley, Sean Riley, Carl Bowen ISBN: 1588463230 Publisher: White Wolf Publishing Inc. Pub. Date: February, 2004 List Price(USD): $29.99 |
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Title: Gehenna by Ari Marmell ISBN: 1588462463 Publisher: White Wolf Publishing Inc. Pub. Date: January, 2004 List Price(USD): $29.99 |
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Title: Judgement Day (Mage) by Bruce Baugh, White Wolf Publishing Inc ISBN: 1588468577 Publisher: White Wolf Publishing Inc. Pub. Date: March, 2004 List Price(USD): $7.99 |
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Title: The Red Sign (Vampire) by Brian Campbell, Conrad Hubbard, Jacob Klunder, Carrie Lewis ISBN: 1588462455 Publisher: White Wolf Publishing Inc. Pub. Date: November, 2003 List Price(USD): $19.95 |
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Title: The Last Battle (Werewolf: Time of Judgement) by White Wolf Publishing Inc ISBN: 1588468569 Publisher: White Wolf Publishing Inc. Pub. Date: March, 2004 List Price(USD): $7.99 |
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