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Traps & Treachery: Core Rulebook (Legends & Lairs, d20 System)

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Title: Traps & Treachery: Core Rulebook (Legends & Lairs, d20 System)
by Fantasy Flight Games, Fantasy Flight Games
ISBN: 1-58994-020-2
Publisher: Diamond Comic Dist. Star Sys.
Pub. Date: 01 July, 2001
Format: Hardcover
Volumes: 1
List Price(USD): $24.95
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Average Customer Rating: 4.14 (7 reviews)

Customer Reviews

Rating: 5
Summary: Traps & Treachery is a treat!
Comment: I liked this book far better than the Wizards of the Coast's Book of Challenges. The first third of the book is dedicated to the expansion of the rogue class with new skills, feats, prestige classes, and guild development. This was a pleasant surprise, especially since my gaming character is a rogue. I also like the layout of the trap information--each trap, magical or non-magical, has its own stat block for planning game structure and sketches that show the plausability and feasibility of the trap. The last part of the book provides examples of challenges and puzzles. Overall, it is an excellent product by Fantasy Flight Games.

Rating: 2
Summary: Some Useful Ideas But The Scope is too Limited
Comment: This book gave me a few ideas. But, I was really dissapointed by the total absence of any outdoor traps.

Rating: 4
Summary: Rouge to the Extreme
Comment: This is a great book, it really makes the rouge class shine in many ways. This book contains great traps, the prestige classes and feats are so-so but the whole trap aspect of the book is amaing, it has fine detail. I bought this book on a whim and enjoyed it much I give it 4 of 5 stars. The paper they use on the inside is cheap. The cover is quality though.

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