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Dragonstar: Starfarer's Handbook

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Title: Dragonstar: Starfarer's Handbook
by Fantasy Flight Games, Fantasy Flight Games
ISBN: 1-58994-056-3
Publisher: Fantasy Flight Pub Inc
Pub. Date: 01 December, 2001
Format: Hardcover
Volumes: 1
List Price(USD): $27.95
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Average Customer Rating: 4.86 (7 reviews)

Customer Reviews

Rating: 5
Summary: The Evolved Form of SpellJammer
Comment: well, maybe not totally as SJ relied more heavily on magic than hard core science and Dragonstar reverses this trend, but it still fits to some degree. In someways this is SpellJammer advanced in timeframe to the era of Star Wars or Star Trek. The people at Fantasy Flight Games continue to push for their Thug NPC class, which could just as well be served by the generic Warrior NPC class but I digress. The ranger has been altered from a mellee to a missile specialist and fighting with two guns has been relegated to a seperate feat away from two weapon fighting. Wizards now have the option of trading in their spellbooks for a datapad. New stuff is in abundance in this book and in this settings. New skills, new classes, new races and new feats, including one that for many classes is a freebie feat that serves as a gateway into the new toys away from the traditional sword and sorcery fare. Fans of Brent Spiner's role in the ST series he starred in with Levar Burton, Patrick Stewart, Jonathan Frakes, Merina Sertis and Michael Dorn, will be pleased to note the offering of a new type of construct, the SoulMech which in many ways is science fantasy version of the android. The two new core classes are the Pilot and Mechanist both of which are pumped up Experts but offer a unique flavor to the game and to any party that includes them. All in all a wonderful setting that offers a real alternative to the tried and true formula of the D20 genre. If you prefer the future to the past and don't mind a bit of whimsy Dragonstar is a good setting to explore however a word of caution: Much of the setting is designed as a dark and scary place so if you are turned off by that sort of thing you can still work with it, although alterations may be necessary.

Rating: 5
Summary: Huge undertaking fairly well done
Comment: Very nicely done system. Taking D&D to the stars in a fairly hard science way. I really have been impressed with what they came up with, but DAMN they need the next book shipped printed...

Rating: 5
Summary: Tied for Best Third Party D20 Product
Comment: This product, along with The Witchfire Trilogy from Privateer press, are tied for the best D20 products by third-parties on the market - and may well come out on top of ANY D20 product, barring the core rules.

Dragonstar is a game that takes D&D to the stars. Unlike spelljammer, it isnt magic that drives the starfaring races, but hard sci fi - but magic is there, still, and often integrates with technology seamlessly.

The setting is very compelling; with the rise of technology, Dragons formed a great empire and conquer the rest of the galaxy. Each Dragon clan, good and evil, rules for 1,000 years. The first 5,000 saw the rule of the 5 good dragon clans. Now, it is mere decades into the first rule of the first of the evil dragons, Mezzebone the Red. He has formed a Secret Police Force of Drow, and the galaxy groans under their lash.

The rules are excellent, the setting is incredible. As with any product, there are a couple of weak points. For instance, the lack of Spellware, and the lack of variant gravity rules, both of which are referenced in the book. They will be included in the upcoming Galaxy Guide, as magic items were in the DMG, so this is understandable, but a tad frustrating. Nevertheless, if you like the D20 system, and if you like the Sci Fi genre, you cannot go wrong with this product.

The artwork does leave a little to be desired, but I don't buy products for their artwork - I buy them for the content, and this product has that, in spades.

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