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Title: Flash Math Creativity by David Hirmes, J. D. Hooge, Ken Jokol, Ty Lettau, Lifaros, Jamie Macdonald, Gabriel Mulzer, Pavel Kaluzhny, Kip Parker, Keith Peters ISBN: 1-59059-185-2 Publisher: APress Pub. Date: 11 July, 2003 Format: Paperback Volumes: 1 List Price(USD): $49.99 |
Average Customer Rating: 3.86 (14 reviews)
Rating: 4
Summary: Math Creative?
Comment: I always knew somewhere in the back of my head that Math and physics could be creative. I remember getting through Calculus and Intro to Physic course back in college by trying to understand the concepts visually. Mind you, I failed Intro to physics once and got a D in Calculus3 by doing it that way. Fast-forward 4 years. I've been using flash on and off for about a year but started doing actionscripting, about 2 months ago. I picked up this book when I bought ActionScript: The Definitive Guide, I think this book is a great companion. I found that I was using this book as a springboard to learn creative visual Actionscripting techniques. Though I found the explanations hard at time, definitely not a book for beginners, its a great source to get your hands dirty. I've coded examples and found myself going off in my own creative direction afterwards. I think the most satisfying moment I had was relearning Trig but seeing it on a screen. It definitely gave me a deeper understanding to some math concepts and proving my thoughts way back, that math can be visually creative.
Rating: 5
Summary: The Power of Math with Flash--1 year later
Comment: After having had this book a year now and well into Flash MX, I still find this one of the best resources for moving Flash MX (or Flash 5) into a level of creativity not available by mere hacking through script or twiddling with tweens. Even now I keep finding new little gems in this book. However, as some reviewers have found, this is not for those saddled with sluggish imaginations or sense of exploration.
This book is one of the few that assumes some background in or appreciation of math as a tool for developing algorithms. It's not a book for everyone, and one reader rightly pointed out that it's not a primer in math. So if you don't have math savvy, this book may not be your cup of tea. However, from what I saw, one need not be a math whiz to work through the different kinds of interesting algorithms contained in this book, and you will learning something about both Flash and math.
One of the best lessons this book can offer (besides the sheer joy of experimentation even though you're not sure what you'll create) is how to use different elements of geometry and a little algebra with Flash to do some very interesting things. After beginning by following instructions to make a snail spiral, I quickly found myself doing my own experiments by changing different vectors, values, colors and whatnot just to see what would happen. I was surprised by my own results, and then I took elements from different chapters, mixed them together for even more new discoveries.
This book is not a paint-by-the-numbers book, and unless you like to explore for the sheer joy of the exploration and learn something for no particular reason other than it's sort of cool, the book is not for you. It is not a "practical" book in the sense that if you learn how to create a Flash site for some suit, but it is very practical if you'd like an invitation to discover concepts in their own right.
Finally, I found it ironic that such a book using Flash 5 would be published almost exactly at the time Flash MX was unveiled. Well, the algorithms are even more appropriate for Flash MX because you can do so much with movie clip drawing methods with MX that were not available in Flash 5. It's probably not even going to have to be revised for Flash MX because the kinds of people who would buy this book would have little problem in taking its wisdom and doing even more with it in the new Flash.
Rating: 4
Summary: Codes??
Comment: The projects are pretty cool if you have enough knowledge of flash to finish some of the code by yourself. With a few of these projects I had the feeling the codes weren't complete
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Title: Flash 3D Cheats Most Wanted by Aral Balkan, Josh Dura, Anthony Eden, Brian Monnone, James Dean Palmer, Jared Tarbell, Todd Yard ISBN: 1590592212 Publisher: APress Pub. Date: 24 July, 2003 List Price(USD): $39.99 |
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Title: Fresh Flash: New Design Ideas with Macromedia Flash MX by Jim Armstrong, Jim Armstrong, Jd Hooge, Ty Lettau, Lifaros, Keith Peters, Paul Prudence, Jared Tarbell, Brandon Williams, Danny Franzreb ISBN: 1903450993 Publisher: Peer Information Inc. Pub. Date: 01 August, 2002 List Price(USD): $49.99 |
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Title: Byte-Size Flash MX: Adventures in Optimization by Genevieve Gerand, Genevieve Garand, David Hirmes, Cody Lindley, Kip Parker ISBN: 1590592115 Publisher: APress Pub. Date: 07 July, 2003 List Price(USD): $29.99 |
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Title: Flash to the Core by Joshua Davis ISBN: 0735712883 Publisher: New Riders Publishing Pub. Date: 24 July, 2002 List Price(USD): $45.00 |
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Title: Robert Penner's Programming Macromedia Flash MX by Robert Penner ISBN: 0072223561 Publisher: Osborne/McGraw-Hill Pub. Date: 24 October, 2002 List Price(USD): $39.99 |
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