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Title: Fresh Flash by Jim Armstrong, Danny Franzreb, J. D. Hooge, Ty Lettau, Lifaros, Keith Peters, Paul Prudence, Jared Tarbell, Brandon Williams ISBN: 1-59059-190-9 Publisher: APress Pub. Date: 01 July, 2003 Format: Paperback Volumes: 1 List Price(USD): $49.99 |
Average Customer Rating: 4.5 (2 reviews)
Rating: 5
Summary: Nice
Comment: This is a _very_ nice book. I have recently changed my field of study at my university to design and media. Lately I've been wanting to break in Flash so that I could add motion to my art. This book was perfect. I didn't need to learn how to create a tween or any actual respect of Flash really, but instead how to explore the creative potentials that permeate from Flash. It was quite incredible.
Particularly, I found the chapters on video and 3D, runtime 3D, "bezier creatures", and the set interval enticing. You should see the chapter on runtime 3D! A _full_ library of 3d code that is extremely easy to use (including incredibly insightful comments in the code). You do not need to know much math to make some crazy effects. Also the chapter on video and Flash enlightened me as I did not know of flash's capabilities in this field.
So, in the end, get this book! It is awe inspiring.
Rating: 4
Summary: Definitely not a book for beginners !
Comment: I just received this mornin' the fresh flash book, i already own the Flash Math Creativity book, and i have to admit that this fresh flash book is a great source of inspiration for designer, or good programmers, as the Flash Math Creativity, the authors still does not explain very well what they "paste" in the book, full pages of code with // explanation if you begin do not get this book, if you have solid knowledge of actionscript so this book is for you !!! you will scratch your head while reading the book, and that is the GAME !! Even if it is, a little bit more explanation in the book would have been a pleasure that is the reason why i would give 4 stars, because some parts of the code are very hard to understand...
Finally, this book is divided into 9 parts, one for each author, each one got his own way of coding and that is funny to see how they solve different problems, they got their touch !!
So, designers, coders get this book !!!!!!!
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