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Amazing 3-D Games Adventure Set (Box): The Best Way to Create Fast Action 3-D Games in C

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Title: Amazing 3-D Games Adventure Set (Box): The Best Way to Create Fast Action 3-D Games in C
by Larry Myers, Coriolis Media, Coriolis Group
ISBN: 1-883577-37-3
Publisher: The Coriolis Group
Pub. Date: 22 April, 1995
Format: Paperback
Volumes: 1
List Price(USD): $39.99
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Average Customer Rating: 1.5 (4 reviews)

Customer Reviews

Rating: 3
Summary: Good for its time
Comment: Problem with most people is they expect to plug in a bunch of code soemone else did the job writting and it work 100% of the time. In fact the primary code in this book is stable for a dos platform. attention to detials usualy result in USER errors. This was my first introduction to 3D engine programming when this book released and it worked without a hitch, the Windows port took a little fixing in spots as it was untested as much.

Usless is far from the truth. It covers all the BASIC concepts of 3D engine development OF THE TIME.

Intresting reading the other reviews considering now in 2003 the core of this engine is now a commercial 3D engine ( rights held by new owners) that is used by many game developers as well as other commercial 3D applicaition used in various fields of 3D art appllication. ( I've heard of its use in hospitals, television, schools and universities( some schools center 3D classes around the use of this engine).

In short this book is a piece of history of an application that now has many uses worldwide.

I give it 3 stars due to its age. otherwise It would get a 4

Rating: 1
Summary: DON'T BUY THIS BOOK!
Comment: This book is definitely a waste of money..

Rating: 1
Summary: The Worst Engine I've Encounted Yet
Comment: After the first 4 chapters with pure hype (which would put Don King to shame), the engine is well below par. Very restrictive and almost impossible to upgrade. Myers cutsie style of writing makes for rather entertaining reading, but if you want to learn about raycasting, forget this book.

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