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Title: Postmodern Magick (Unknown Armies) by John Tynes, Richard Pace ISBN: 1887801812 Publisher: Atlas Games Pub. Date: 08 March, 2000 Format: Paperback List Price(USD): $23.95 |
Average Customer Rating: 5
Rating: 5
Summary: *Great* supplement, but original book is also necessary
Comment: Unknown Armies is just so great to use as idea-fodder for any modern horror campaign you run, in any system. One of my favorite parts is the incredibly unique magic system (where players 'earn' magical charges by comitting acts centered around their school), and this hefty supplement (190 pages!) is crammed with new schools, spells, artifacts, the works. The new schools now virtually guarantee that there is a magical school that fits the style your player is looking for, and the artifacts can create fun launching points for new campaigns. Also, many of the new schools (Infomancy, Cryptomancy, Annihlomancy) seem tailor-made for NPC or GM plot-based characters to spice up chronicles, while other schools (Oneiromancy, Bibliomancy) represent cool new "non-traditional" schools with interesting ways to build, store, and use their magical charges.
I've always been least enamored of the specific pre-set spell sections, as one of the best part of the UA magic system is the fluidity and spontinaeity it demands of the players. Still, as a GM the formula section can help you flesh out your spellchucking NPCs without demanding too much on-the-spot creativity. The system for permanently learning spells, and the resultant negative effects on off-the-cuff spellcasting, are also a welcome addition.
Also, if you were planning on using this supplement to add a unique magical system into your current non-UA campaign, or just need alot of creative magical fodder, this supplement really requires the original book. While it's a very interesting read on it's own, the main UA sourcebook is really necessary to get the most out of it.
Rating: 5
Summary: Gobs of 'crunchy bits'
Comment: The best thing about Unknown Armies is that it has a detailed background that is so ripe for changing and interpreting on your own. The system is fast and free but also gives you plenty of solid rules to geek out on. Someone I know summed up UA by saying it was like "Call of Cthulhu but you can nuke the damn squid."
PostModern Magick is a great supplement! It gives you plenty of new schools of magic. It gives you some great supernatural creatures and items to use and abuse. Any UA GM worth his own salt should own this. If you have thought of picking up UA, now is the time. This book inspires a myriad of adventures and villains (Anhilomancy is sick). If you even remotely liked Lawyers, Guns, and Money buy this now.
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Title: Statosphere: The Invisible Clergy Sourcebook (Unknown Armies) by John Tynes ISBN: 1887801847 Pub. Date: 01 June, 2000 List Price(USD): $19.95 |
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Title: Lawyers, Guns & Money: The New Inquisition Sourcebook (Unknown Armies) by Greg Stolze, John Tynes ISBN: 1887801782 Publisher: Atlas Games Pub. Date: 13 October, 1999 List Price(USD): $19.95 |
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Title: Unknown Armies (2nd Edition) ISBN: 1589780132 Publisher: Atlas Games Pub. Date: July, 2002 List Price(USD): $39.95 |
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Title: Hush Hush (Unknown Armies) by John Tynes ISBN: 1887801936 Publisher: Atlas Games Pub. Date: 31 October, 2000 List Price(USD): $19.95 |
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Title: Weep (Unknown Armies) by Rick Neal, James Palmer, Greg Stolze, John Tynes, Chad Underkoffler ISBN: 1589780000 Publisher: Atlas Games Pub. Date: August, 2001 List Price(USD): $22.95 |
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