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|  | Title: Focus On Mod Programming in Quake III Arena by Shawn Holmes, Andy Smith ISBN: 1-931841-56-X Publisher: Premier Press Pub. Date: 03 September, 2002 Format: Paperback Volumes: 1 List Price(USD): $29.99 | 
Average Customer Rating: 5 (1 review)
Rating: 5
Summary: Good Things come in Small Packages.
Comment: Don't let the size of this book fool you.
ID put together an incredible program with Quake series,
and this is THE book to read about it!
Good Job.
|  | Title: AI Techniques for Game Programming by Mat Buckland ISBN: 193184108X Publisher: Premier Press Pub. Date: 14 October, 2002 List Price(USD): $59.99 | 
|  | Title: Core Techniques and Algorithms in Game Programming by Daniel Sanchez-Crespo Dalmau, Daniel Sanchez-Crespo ISBN: 0131020099 Publisher: New Riders Pub. Date: 08 September, 2003 List Price(USD): $49.99 | 
|  | Title: AI Game Development by Alex J. Champandard ISBN: 1592730043 Publisher: New Riders Pub. Date: 31 October, 2003 List Price(USD): $49.99 | 
|  | Title: 3D Game Programming All in One by Kenneth C. Finney ISBN: 159200136X Publisher: Course Technology Pub. Date: 16 March, 2004 List Price(USD): $49.99 | 
|  | Title: Real-Time Rendering (2nd Edition) by Tomas Akenine-Moller, Eric Haines ISBN: 1568811829 Publisher: AK Peters, Ltd. Pub. Date: July, 2002 List Price(USD): $59.00 | 
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